Vision and Colour Flashcards

1
Q

Physiology of the Eye

A
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2
Q

Distribution of Photoreceptors

A
  • Cones not as sensitive to brightness
    • but can perceive colour
  • Rods can only detect brightness
    • but over much more dynamic range
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3
Q

Colour Sensitivity

A
  • Colour perception is based on three types of cones (L, M, S)
  • Cones differ in their sensitivity for light across the visible spectrum
  • About 10 times more L and M cones than S (“blue”)
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4
Q

Colour Vision Deficiency

A
  • Red/green deficiency quite common : 8% of male population
  • Protanomaly: missing L cones, less sensitivity for red
  • Deuteranomaly: missing M cones / green
  • Tritanomaly: missing S cones / blue
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5
Q

Opponent Processing Theory

A
  • Signals from LMS cones are combined into three opponent channels:
    • Lightness ( adding up values)
    • Red-green contrast
    • Yellow-blue contrast
  • Explain perception of (e.g.) red and green as opposites
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6
Q

Foveal and Peripheral Vision

A
  • Foveal vision: 1-2 degrees in the visual field
    1. Seeing with high acuity (high resolution)
    2. Seeing colour
    3. Perception of detailed information (e.g., reading)
  • Peripheral vision:
    1. Wide field-of-view, low resolution but sensitive
    2. For detection of stimuli
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7
Q

What is “Fixations” in Eye Movement?

A
  • Aligning objects in the visual field with the fovea to extract information
  • At least 200-250ms to have sufficient time for processing
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8
Q

What is “Saccades” in eye movement?

A
  • Rapid movement from one fixation to the next
  • 20-30ms for small shifts, ballistic movement
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9
Q

Visual scanning

A
  • The eye scans the visual field at points of interest
  • Does not capture everything in detail
  • Seeing the whole visual environment in detail is an illusion
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10
Q

Eye-head coordination

A
  • The eyes can turn 45-50 degrees in either direction in the head
    a. But the eye-in-head comfort range is about 20 degrees
  • Whenever the target is more than ~15 degrees from the fovea, the head also turns toward the target (Integrated movement)
  • Relevant for viewing distances and display width
  • Ergonomics: Placing information in comfortable eye-in-head range
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11
Q

Colour perception

A
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12
Q

Universal Colour Names

A
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13
Q

Colour perception

A
  • Newton understood colours as human perceptions of wavelengths of light
    • Colour is not a physical property of light
  • Primary colours
  • Colours produced by mixing
  • Additive model
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14
Q

RGB Colour Space

A
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15
Q

HSV- Hue, Saturation, Value

A

Colour defined by three perceptual properties:

  1. Hue:
    • Where it appears on the spectrum
    • Consistent ordering
  2. Saturation (or Chroma):
    • Purity of the colour
    • How much grey is mixed in
    • Distance from grey
  3. Lightness:
    • Intensity/ Paleness
    • How dark or light
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16
Q

Colour schemes

A

Colour wheel by Johannes Itten
- Ordered in primary, secondary, and tertiary colours

  • Complementary colours
    a. Opposites on the wheel
    b. Maximum contrast
  • Analogous colours
    a. Adjacent on the wheel
  • Other schemes, e.g.
    a. Split-complementary
    b. Triad
17
Q

Colour effect: warm/cold, light/dark

A
18
Q

Pure of less saturated

A
19
Q

Colour appearance

A
  • Perception is affected by contrast
  • Bezold effect
20
Q

Colour appearance

A

Vision is optimised to see contrast, not absolute brightness

21
Q

Colour discrimination

A
  • Perceived difference depends on the background
  • Colours are more difficult to tell apart, when:
    • they are pale
    • The colour patches are small
    • They are separated by other colours