MHP and Time Scales Flashcards

1
Q

Humans as Information Processors

A
  • In cognitive science, humans are viewed in terms of information processing
  • Perception
  • Cognition
  • Motor action
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2
Q

What does it mean by “Perception” in humans as Information Processors

A

We gain information from the world through sensors

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3
Q

What does it mean by “Cognition” in humans as Information Processor

A
  1. We process information based on existing knowledge
  2. We gain new knowledge, and make decisions
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4
Q

What does it mean by “Motor action” in humans as Information Processors

A
  • We have ‘information output’ into the world
  • Speaking, gesturing, writing, drawing, navigating the world, manipulating objects,…
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5
Q

Information Processing & Action control

A
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6
Q

Model Human Processor

A

A model to describe human performance as it relates to human-computer interaction

  • Eyes and ears for input
  • Arm-hand-finger for output
  • Brain with processors and memories
    • Each with performance parameters and connections
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7
Q

What are the 3 interacting subsystems in MHP?

A
  1. Perceptual system
  2. Motor system
  3. Cognitive system
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8
Q

Processors and Memories

A
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9
Q

Perceptual System

A
  • Composed of perceptual memory and processor
  • Responsible for transforming external events into a form that the cognitive system can process
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10
Q

What is Perceptual Memory

A

Perceptual memory is like a buffer for sensor data
- For each sensor, incoming stimuli are stored for a short time
- Visual image store: ~200ms
- Audio store: ~1500ms
- The incoming data is represented as “raw data”
- Low-level features of images, sound, …

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11
Q

Perceptual Processor

A

Content in perceptual memory is processed to be symbolically encoded

Cycle time: Tp = 100ms

  • Variable rate, shorter for features that “pop out” or are more intense
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12
Q

What is the Cycle time in the Perceptual Processor?

A

Tp = 100ms

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13
Q

What is the formula on Bloch’s Law:

A

When multiple similar events occur in the same cycle, then they are integrated

Bloch’s Law: R = I x t
e.g. perceiving two short stimuli as one of twice the intensity

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14
Q
  1. If 20 clicks per second are played for 5 seconds, about how many clicks could a person hear?
  2. If 30 clicks per second are played for 5 seconds, about how many clicks could a person hear?
  3. How many frames per second must a video be played to give illusion of motion?
  4. In a talking head video, how far off can the audio and video be before a person perceives the video as unsynchronized?
A

FIND THE ANSWER ON LECTURE RECORDING

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15
Q

How does Perceptual Processor work?

A

The processor cannot code all information before the next stimulus arrives.
- There is more buffered in Perceptual Memory that can be coded before it is replaced by new sensations
- The way something is encoded impacts on how it is stored in memory and how it can be retrieved from memory

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16
Q

What is the Order of coding in Perceptual Processors influenced by?

A

Attention
(What we focus on, what we are looking for, what draws our attention)

17
Q

What are the types of coding in Perceptual Processors influenced by?

A
  • Gestalt perception of patterns, shapes and structure
  • Associations triggered (e.g. faces seen before)
18
Q

Cognitive System

A
  • Composed of working memory, long-term memory and the cognitive processor
  • Responsible for processing perceived information and deciding how to act upon it
19
Q

Cognitive Processor

A

the cognitive processor works on symbolic information that is available in working memory, as a result of perceptual coding

20
Q

What is Cognitive processing based on?

A

A recognize-act cycle:
- Recognize: activate associations stored in long-term memory
- Act: Decide what to do next, modifying working memory (“loading” the next task)
- Recognition is highly parallel, but Acting is serial: one decision at a time
- Cycle time: Tc = 70ms
- Uncertainty Principle

21
Q

What is the Uncertainty Principle:

A

Decision time increases with the uncertainty about the judgment to be made, requires more cognitive cycles

22
Q

How do the Cycle time of the Cognitive Processor can be impacted?

A
  1. Cycle time can be shorter when a greater effort is induced by the task
  2. Cycle time also diminishes with practice
23
Q

Motor System

A

Translating thought into action
- Cycle time: Tm = 70ms, time required to issue a motor command (Between 30-100ms depending on task)

24
Q

Motor System 2

A

Rate of repetitive movement

  1. Drumming
    • Drum solo in Whiplash
    • Increasing to 900 BPM -> 1800 movements per min.
    • 30 movements / sec.
    • 33.3 ms for a movement
  2. Typing
    • Advanced professional 120 wpm -> 2 words/sec
    • 4.7 characters/word -> 9.4 characters/sec
    • 106 ms per character
    • 53 ms for finger-down / finger-up
25
Q

Applying the MHP model to HCI

A user sits in front of a computer screen, finger on the button.
Whenever a symbol appears, they must press the button.

A

What is the reaction time?
- Perception of stimulus -> 100ms
- Recognition of stimulus as trigger for action -> 70ms
- Executing the motor command -> 70ms
= 240ms.

26
Q

Time Scales of Human Action

A
  • Model of human action in different timeframes
  • Time on a logarithmic scale
  • Interactive systems support human goals and activities
  • Goals are achieved through the completion of tasks
  • Tasks are broken down into “unit tasks”, small enough to complete in one pass in working memory
  • User interface enables low-level operations and perceptions
27
Q

Time Requirements for HCI

A
  • Time is a critical factor in HCI
  • For interaction to be successful, systems need to responsive
  • A system is perceived as responsive if it complies with human time requirements