Viral Marketing and New Product Development Flashcards

1
Q

Organic content

A

Content that a person feels intrinsically motivated to prepare and share

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2
Q

Consumer-solicited content

A

 Invited by brands but non-compensated

 A response to “call to action”

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3
Q

Incentivized content

A

 Encouraged by the offer of an incentive

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4
Q

Sponsored content

A

idk it was an option

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5
Q

Accidental “Viral” Marketing

A

The “Beer Guy” Moment

Ocean Spray

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6
Q

Viral marketing campaign (VMC) =

A

companies using social interactions for distributing content, launching new products, and generating product-related WOM

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7
Q

__ _ __ brands are using some form of viral/influencer marketing

A

Nine of ten

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8
Q

Influencers are social media’s opinion leaders

A
Reward power
Coercive power
Legitimate power
Referent power
Expert power
Informative power
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9
Q

PSI refers to a kind of psychological relationship experienced by

A

an audience in their mediated encounters with performers in the mass media

 Media personalities perceived as friends
 “illusionary” experience as if engaging in a reciprocal
relationship
 Repeated PSI leads to parasocial relationship
 Social media provides additional opportunities for PSR to develop

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10
Q

Categorization of Influencers

A

 Mega: 1M+ followers
 Macro: 100K+ followers
 Micro: 10K+ followers
 Nano: 500 to 10K followers

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11
Q

While influencers generally have a conversion rate of around 3%,

A

nano influencers are converting at upwards of 30% in some cases.

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12
Q

Influencers are required by the FTC to

A

disclose brand endorsements.

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13
Q

Warner Bros Home Entertainment was charged with failing to disclose payment to prominent YouTuber gamers to promote its game,

A

Middle Earth: Shadow of Mordor.

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14
Q

“Ford Fiesta Movement”

A

It was a grassroot campaign that made heavy use of online social media to build awareness and buzz for the 2011 North America Ford Fiesta

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15
Q

Viral Marketing

A

 Give the products to a set of “seed” consumers so that they
can (1) experience the product and (2) then spread the word
about it to others
 “Buzz” agents
 Often used for relatively cheap consumer packaged goods

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16
Q

What is inherently social?

A

in social media marketing terms, a product that is naturally

talked about is inherently social

17
Q

Consumers are more likely to talk about or share
information about brands or products that are inherently
social because

A

they are consumed with others

18
Q

 When a product is inherently social, customers are

A

intrinsically motivated to recruit/acquire new

users/customers on behalf of the company

19
Q

Network externality:

A

exists in a good (e.g., a product,
service, or brand more generally) if the utility an individual
consumer derives from that good depends
on whether others consume it

20
Q

If a consumer’s enjoyment of a product has nothing to do with
whether his or her friends are using it, the product

A

does not have

a network externality

21
Q

If your enjoyment is increasing with the number of other

people who are using the product – we call it a

A

positive

network externality

22
Q

If your enjoyment is decreasing with the number of other

people who are using the product – we call it a

A

negative

network externality

23
Q

Formally: U = I + a*E.

A

If the product has no network externality, a = 0
If the product has a positive network externality, a > 0
If the product has a negative network externality, a < 0

24
Q

The social media principle of building virality into

products to make them inherently social means you want

A

to maximize positive network externalities and/or
minimize negative network externalities:

 You want “a” to be as large as possible, such that others’
contribution to your utility is as great as possible

 If “a” cannot be positive in the context of your product, and if it
could be negative, you want it to be as close to zero as possible

25
Q
An entire product doesn’t have to have a positive
network externality (which might be impossible)
But
A

with a feature, or even an “add-on” that creates the
positive network effect, social media can be better
leveraged to increase demand for products

26
Q

Incorporate social features with sole purpose of

A
building
in virality (e.g., videogames)
27
Q

Develop positive externality through promotional

campaigns rewarding

A

sharing behavior or encouraging

referrals

28
Q

Ideally, refer-a-friend incentive should be increasing with

A

the number of other people who adopt new product as a consequence of that referral

29
Q

Companies with an established customer base can

leverage that base to

A

spread the word about new

products/services

30
Q

But what if you’re a brand no one has heard of?

 A phased approach:

A

 Before launch: identify target customers, reach out, get
feedback
 Launch: externally-based incentive to get seed customers
working to recruit new customers, treat new customers like
seeds
 Post-launch: repeat steps, post-launch analysis