Vault Flashcards
level 3 vault
front handspring over pit
how many bulk runs does level 3 get?
1
general faults- assistance of coach
2.00
general faults- performing incorrect vault
void
general faults- insufficient dynamics
up to 0.30
general faults- gymnast never achieves vertical and returns to the board/floor or lands on the mat stack between the board and hand placement
void
general faults- runs onto board and steps up onto mat stack or rebounds from board to come to rest/support on mat stack on body parts
void
general faults- deviation from straight direction
up to 0.30
general faults- vaults without signal from chief judge; CJ deducts from average of next completed vault
0.50
general faults- failure to maintain neutral head position
each phase up to 0.10
general faults- incorrect foot form
each phase up to 0.10
general faults- legs separated
each phase up to 0.20
general faults- legs bent
each phase up to 0.30
general faults- arch
each phase up to 0.30
general faults- pike
each phase up to 0.50
support phase deductions- staggered/alternate hand placement
up to 0.10
support phase deductions- alternate repulsion from hands
up to 0.20
support phase deductions- incorrect shoulder alignment
up to 0.20
support phase deductions- arms bent in support
up to 0.20
support phase deductions- head contacting the mat stack in support phase (including bent arm deduction)
2.00
support phase deductions- additional hand placement like taking steps or hops
each 0.10
max0.30
support phase deductions- too long in support
up to 0.50
support phase deductions- contact of hands from 1 degree to 45 degrees past vertical
0.05-0.50
support phase deductions- contact of hands from 46 degree to 89 degrees past vertical
0.55- 1.00
support phase deductions- touching only one hand on the mat stack; chief judge deduction, if at least 1/2 of panel sees only one hand touch
CJ 1.00
support phase deductions- no hand contact on the mat stack
void
second flight phase deductions- brush or hit body on far end of mat stack
0.20
second flight phase deductions- insufficient length
no deduction
second flight phase deductions- insufficient height
no deduction
landing phase deductions- lands with feet hip width apart or closer, but never join feet (heels) together
0.05
landing phase deductions- if the entire foot/feet are sliding or lifting off the floor to join, it is considered a small step
up to 0.10
landing phase deductions- lands with feet further than hip-width apart
0.10
landing phase deductions- slight hop, small adjustments of feet or staggered feet
up to 0.10
landing phase deductions- small or medium steps on landing
each 0.10 to 0.15
max 0.40
landing phase deductions- large step or jump (approximately 3 feet or more)
each 0.20
max 0.40
landing phase deductions- arm swing(s) to maintain balance
up to 0.10
landing phase deductions- incorrect body posture on landing
up to 0.20
landing phase deductions- additional trunk movements to maintain balance
up to 0.20
landing phase deductions- squat on landing (hips lower than knees)
up to 0.30
landing phase deductions- squat on landing lower than knees and then falls
up to 0.30 plus 0.50
landing phase deductions- slight brush/touch of 1 or 2 hands on mat (no support)
up to 0.30
landing phase deductions- assistance on landing
0.50
landing phase deductions- additional deductions for fall after assistance by coach
0.50
landing phase deductions- support on 1 or 2 hands on mat (no support)
up to 0.50
landing phase deductions- fall against the mat stack
0.50
landing phase deductions- fall on mat to knees or hips
0.50
landing phase deductions- failure to land on any part of the bottom of the feet first
2.00 includes the fall
landing phase deductions- landing in a sitting, lying pr standing position on top of the mat stack after passing through vertical plane (HS)
0.50 + 2.00 = 2.50 (fall on apparatus)