Variabilitiy of Practice Flashcards
Practice Variability - defined
the variety of movement and context characteristics a person experiences while practicing a skill; experiencing practice in a variety of ways
Assessing variability effects: transfer
experiment: reach target in 200ms; vary distance to target
constant group: practice same distance every time
variable group: practice at different distances
transfer task: try a distance never practiced before
result: variable group will have less error for both immediate and delayed transfer, meaning that variability is best for transfer of a skill
Assessing variability effects: retention
experiment: goal force of squeezing
Criterion group: 100 trials of 150N
Criterion + V group: 100 trials of 150N + 50 trials of variable forces
Criterion + Criterion group: 200 trials of 150N split up
result: criterion+v was the best during the retention test
Schema theory
with practice, people develop rules (“schemas”) about their own motor behavior
-rule = relationship between past environmental outcomes (outside performance) and parameters of generalized motor program used to produce that outcome
How schema theory explains why variability of practice works
schema is the relationship between parameters of GMP and outcome of performance
-if experience is varied (several conditions), more parameters and more outcomes will be involved, making a “rule” more effective
Contextual interference
the memory and performance disruptions (interference) that result from practicing multiple skills or variations of a skill within the context of practice
Hall et al. experiment on contextual interference
- college-level baseball players
- 3 pitch types: fastball, curve, changeup
- three groups: control, blocked, random
- random group showed best performance in posttest of both random and blocked trials
Two extremes of contextual interference
Blocked and Random
- blocked: non-repeated blocks of trials of each task variation
- random: random order of trials of all task variations
- blocked leads to better performance in acquisition
- random leads to better performance in retention
Double Transfer Designs
all groups involved (control, blocked, and random) try both random and blocked methods of practice
Explaining contextual interference effects
Two hypotheses:
- elaboration hypothesis
- action-plan reconstruction hypothesis
Elaboration hypothesis
- blocked practice: strategy is the same for subsequent trials, so no comparison between programs and no elaboration on each program
- random practice: person engages in several strategies and is able to compare and contrast skill variations; able to elaborate on each movement program
- tasks are kept in working memory and are more memorable with random practice
Action-plan reconstruction hypothesis
- blocked practice: previously constructed plan is available in working memory
- random practice: previous action plan is abandoned and then reconstructed when needed again - results in active cognitive thinking each time you reconstruct a movement plan
- tasks are continuously reconstructed and are thus more memorable with random practice