Variabilitiy of Practice Flashcards

1
Q

Practice Variability - defined

A

the variety of movement and context characteristics a person experiences while practicing a skill; experiencing practice in a variety of ways

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2
Q

Assessing variability effects: transfer

A

experiment: reach target in 200ms; vary distance to target
constant group: practice same distance every time
variable group: practice at different distances
transfer task: try a distance never practiced before
result: variable group will have less error for both immediate and delayed transfer, meaning that variability is best for transfer of a skill

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3
Q

Assessing variability effects: retention

A

experiment: goal force of squeezing
Criterion group: 100 trials of 150N
Criterion + V group: 100 trials of 150N + 50 trials of variable forces
Criterion + Criterion group: 200 trials of 150N split up
result: criterion+v was the best during the retention test

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4
Q

Schema theory

A

with practice, people develop rules (“schemas”) about their own motor behavior
-rule = relationship between past environmental outcomes (outside performance) and parameters of generalized motor program used to produce that outcome

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5
Q

How schema theory explains why variability of practice works

A

schema is the relationship between parameters of GMP and outcome of performance
-if experience is varied (several conditions), more parameters and more outcomes will be involved, making a “rule” more effective

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6
Q

Contextual interference

A

the memory and performance disruptions (interference) that result from practicing multiple skills or variations of a skill within the context of practice

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7
Q

Hall et al. experiment on contextual interference

A
  • college-level baseball players
  • 3 pitch types: fastball, curve, changeup
  • three groups: control, blocked, random
  • random group showed best performance in posttest of both random and blocked trials
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8
Q

Two extremes of contextual interference

A

Blocked and Random

  • blocked: non-repeated blocks of trials of each task variation
  • random: random order of trials of all task variations
  • blocked leads to better performance in acquisition
  • random leads to better performance in retention
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9
Q

Double Transfer Designs

A

all groups involved (control, blocked, and random) try both random and blocked methods of practice

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10
Q

Explaining contextual interference effects

A

Two hypotheses:

  • elaboration hypothesis
  • action-plan reconstruction hypothesis
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11
Q

Elaboration hypothesis

A
  • blocked practice: strategy is the same for subsequent trials, so no comparison between programs and no elaboration on each program
  • random practice: person engages in several strategies and is able to compare and contrast skill variations; able to elaborate on each movement program
  • tasks are kept in working memory and are more memorable with random practice
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12
Q

Action-plan reconstruction hypothesis

A
  • blocked practice: previously constructed plan is available in working memory
  • random practice: previous action plan is abandoned and then reconstructed when needed again - results in active cognitive thinking each time you reconstruct a movement plan
  • tasks are continuously reconstructed and are thus more memorable with random practice
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