UX Pschology Flashcards

1
Q

Perceptual Psychology

A
  • Visibility (principle of proximity, principle of similiarity
  • Audio
  • Haptics (causal relationship)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Information Processing

A

= This is a cognitive approach which views the mind as a computer.

Input –> perceptual encoding –> translation process –> response selection and execution –> observed response

Distributed Cognition: analysis of cognition should not be limted tot he thinking indivudal, cognition could include mechanism outside the individuals brain

External cognition: how representations can perform computational offloading

Embodied cognition: mind & body, body & physical word are central in shaping our cognition

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Memory & Learning

A

Memory: Input –> sensory memory (attention –>) short term memory (rehearsal –>) long term memory
(emotions influence memory)

Magic Number 7: adults can only keep five to nine objects in short-term memory

–> preferring recognition over recall

Learning: intentional and incidental (by product of interaction)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Desicion Making

A

= reflective cognition, which is deliberate thinking resulting in conscious beliefs (effortful, slow)

  • -> expected utility hypothesis (weighting pros and cons to maximize ulity of a decision) or heuristics (igonoring some informations)
  • -> avoid buyers remorse or analysis paralysis
  • -> limit options, make them comparable and categorize them

= Intuitive cognition, immediate

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Situation Awareness

A

selective attention = irecting awareness to important stimuli while blocking out unimportant stimuli
The gulf of evaluation and the gulf of execution = describe the gap that can exist between mental and physical states

gulf of evaluation: sytem to user, gap between what the system exhibits and the user’s ability to interpret it.
gulf of execution: user to system, gap between what the system offers and the intention of the user.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Errors

A

Human errors

  1. slips (inadvertently performs a wrong action), inattention/memory-loss
  2. mistakes (conscious errors that occur when there is a mismatch between a user’s mental model and the reality), misinformation
  • -> principle of forgiveness (prevents users from making errors and minimizes the repercussions of the error)
  • -> affordance (physical characteristics of an object which hint at correct use)

System errors (Informative messages, how to handle the error, friendly distraction)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly