UTS Module 4 - Digital Self Flashcards

1
Q

This is a communication tool that allows people to share and exchange information through the Internet. It is like a word of moth about a thousand times faster.

A

Social Network

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2
Q

The ability to interact to social media has made it ______ in the 21st century. These are at the third level of Maslow’s Hierarchy of Needs

A

Social Need

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3
Q

The formation of a digitalized concept of the self would be part of what Baumeister calls as _________. It is the entirety of beliefs you have about yourself. The friends you believe you have, the interests you think you actually like. Our digital self becomes an eventual part of this.

A

Social Self

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4
Q

Over the last few decades, almost anything has become virtually accessible, and the tangible things we used to bring with us has faded away. Our material belongings have all been turned into data. This is called:

A

Dematerialization

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5
Q

If you’re familiar with filters and avatars that are used in online platforms, most likely you have experienced this through your extended digital self. Commonly a phenomenon in online games where we have the freedom to modify how we are perceived online. Funny as it is, it is true that people nowadays don’t look how they are presented in social media accounts. Our presentations online are digital _________ of how we perceive ourselves to be.

A

Re-embodiment

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6
Q

This organizes idea about ourselves and immortalizes it in a virtual platform. Just as how we can share and acquire information, we are also able to share important aspects of ourselves through the internet.

A

Sharing

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7
Q

Social networking sites have been seen as relevant to the psychological development among individuals. They can learn more about the culture and develop social skills through online interaction among people of the same age.

A

Co-construction of Self

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8
Q

As mentioned before, some people make use of the digital world as some form of virtual memory storage. Some aspects of our virtual memory storage system may also be selected parts about our life that we had aimed to digitalize.

A

Distributed Memory

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9
Q

This refers to the idea of getting out of the real world and go int a fleeting yet better world.

A

Escapism

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10
Q

In the modern world, you experience escapism by interacting with technology, especially in playing computer games. This person says that gamers imagine a magic circle where they can be whoever they want.

A

Gordon Calleja (2010)

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11
Q

(notes) part of the concerns of escapism and projecting the self in the digital world is that it can be addicting.

A
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12
Q

Media Psychologists call the feeling of getting more excited in the Virtual World than the real world what?

A

Excitatory Homeostasis, (Bryant & Davies, 2006)

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13
Q

This man criticizes that the isekai anime Goblin Slayer became an avenue where harmful ideologies like colonialism, genocide and sexism proliferate

A

Gottesman (2020)

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14
Q

who wrote Ready Player One?

A

Ernest Cline

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