Users Flashcards

1
Q

Who needs what you’re making?

A

Incoming VR adopters that crave relationship
Big wave coming
Nothing provides a solution for their desire to be loved.
We’ve met them, they’re not only on their way they are here.

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2
Q

Who is your typical user?

A

The normal users who want to date without the hassle PAIN

They can find their person just like they can on bumble but in a much more interesting way

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3
Q

How do you know people want this?

A

Finding love CORE
VR is the perfectly suited to help people connect and address the need
We’ve spoken to hundreds of users who are excited to try and have a waitlist of over 1000 people for our prototype.

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4
Q

What are users doing now?

A

Those who have yet tried VR : Going on dating apps.
Frustrating, risky especially for women.
A lot of time and money wasted

Also met hundreds of users are using large vr platforms and are desperately looking for romantic connection.

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5
Q

How will customers and/or users find out about you?

A

Organic word of mouth.
Listing on Sidequest, applab. Current experiences in the store suck.
Utilize existing groups of people in facebook groups, reddit communities and word of mouth spread within existing social VR platforms.
They HAVE been finding out because we’ve been funneling them into paire via other platforms and meeting them ourselves.
They will find out organically through word of mouth and seeing us in the store as we’re going to make something they want.

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6
Q

Who is going to be your first paying customer?

A

Users who want to share their style and personality in the app with avatar cosmetics and digital gifts for their dates.

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7
Q

Why do the reluctant users hold back?

A

VR is a gimmick - and dating in VR will be cringe and ridiculous
This concern usually comes from users who have never tried VR
From testing, when we got users to try the lifelike avatars they quickly understood that they could make strong bonds in VR.

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8
Q

What makes new users try you (Elixir)?

A

Significant loneliness problem
Low risk and effort from their end, users can hop on and try it quickly, go on a date within seconds
(integrated with oculus - easy setup)

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9
Q

What do you understand about your users?

A

We know first hand that users crave connection in social VR platforms
They’re burdened by the task of approaching people - we solve that for them
Tons of users are single and open to romantic connections but don’t have a way to find that in VR.
We know that people are already using other social apps to date even though they are not at all conducive to dating

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10
Q

How many users do you have?

A

Currently 0. We’re launching a beta testing platform this week and waiting on Oculus approval for official launch. We’ve gathered 1000 users on our waitlist.

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11
Q

How many users are paying?

A

Currently 0. We’ll be adding on monetization once we reach X

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12
Q

How are you understanding customer needs?

A

We are becoming the customer every night. We spend hours upon hours interacting.
We also poach them from social platforms and bring them into our beta

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13
Q

What are the top things users want?

A

The top things we’ve seen are, they want to avoid children and harassment during pairing

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14
Q

What has surprised you about user behavior?

A

How willing users are to open up in VR

Kamy and I spoke to a guy who opened up about his traumas and cried

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