User perspective Flashcards

1
Q

What to think about when designing to recover value (3 main options)

A
  • Extend product life
    1. design for durability, repair and maintain
    2. design so products can be reused often, refurbished, remanufacturing or redistribute
  • Recover material and parts (once a product is obsolete)
    3. design for reuse of parts and recycling
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2
Q

What drivers are there for design for CE?

A

Technology, market and sales, user experience

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3
Q

Users critical role

A
  • longer life if user gives it to a new user
  • expectations on product lifetime
  • consumer acceptance of circular processes and businesses
  • user attitude and barriers
  • design for circular behaviour
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4
Q

Challenges for users

A
  • more time and effort
  • less convenient -> less preferable -> thrown or stored away
  • if products not circulated
  • —> need to fit consumers everyday life
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5
Q

What is a peoples cycle

A

obtainment > use > riddance (circle back to obtainment for circular life, or circle around use)

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6
Q

Design for Use to use (4 things)

A
  • design for extended use
  • design for pre- and post-use
  • design for exchange
  • design for multiple cycles
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7
Q

Challenges and opportunities for extended use:

A

Challenges:
- wear and tear
- lower product utility
- time consuming makes less attractive
- tech shifts (updates and might not be able to use any more) and new user needs
Opportunity:
- design reliable, physically durable and aesthetically pleasing over time -> can be repaired, maintained and upgraded
- increased emotionally durability of product so people will care for them and want them longer
-> sustain need fulfilment

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8
Q

Design for pre- and post-use

A

Challenge:
- ppl find it less relevant to circulate product that have low utility, are unattractive and don’t satisfy need
- need to handle pre-used products instead of new
- circulate don’t store
Opportunity
- more info and reflection
- get ppl attached to services (just like for a product)

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9
Q

Design for exchange

A

Challenge:
- need new activities and decisions (delivery, value) when exchange process
- need a relation and understanding of 2 users and not only one
Opportunity:
- address practicalities of exchange (dis- and assembly, testing, transport)

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10
Q

Design for multiple use-cycles

A

Challenge:
- increased users - > different expectations, preconditions and needs
- need fullfillment and satisfaction needed for many user experiences
- to not shorten use cycle/handle shortened use cycles
- user underestimation of product bc many past users
Opportunity:
- design flexible and high quality

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11
Q

Why is increasing circularity crucial?

A
  • saves planet and your business
  • organisations that continue to rely on linear and resource-intensive business logistics risk being out rivalled when competition for resources become even fiercer
  • consumers incentives to save resources increase
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