Urban Design Flashcards

1
Q

key factors to good design

A
  1. Creative thinking
  2. Collaboration
  3. Integrated Design
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2
Q

understanding a site and ways to approach spatial design

A
  • “consult the ‘genius’ of the place”

- take advantage of the unique characteristics of the place in your design

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3
Q

Layering Information and Inspiration

A
  • Ecological/Natural
  • Narrative/Cultural
  • Functional/Practical
  • Patterns
  • Client ‘drivers’
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4
Q

Ecological/Natural

A
  • hydrology and draingage

- ecology/soils/vegetation patterns

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5
Q

Narrative/Cultural

A
  • historical and contemporary associations/identity/memory
  • how did people use this place in the past
  • is there any specific imagery that could spark ideas about how to structure a space, or inform design details?
  • community spirit
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6
Q

Functional/Practical

A
  • connections and circulation
  • visual connections
  • adjacent land use
  • services/setbacks/planning requirements
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7
Q

Patterns

A
  • applying established spatial forms or ideas
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8
Q

Client Drivers

A
  • understand client requirements and how this relates to the use of site
  • yield, financial return, staging, brand
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9
Q

NZ Urban Design Protocol

A
  • Context
  • Character
  • Choice
  • Connections
  • Creativity
  • Custodianship
  • Collaboration
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10
Q

Context (Urban Design Protocol)

A

seeing that buildings, places and spaces are part of the whole town or city

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11
Q

Character (Urban Design Protocol)

A

reflecting and enhancing the distinctive character, heritage and identity of our urban environment

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12
Q

Choice (urban Design Protocol)

A

ensuring diversity and choice for people

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13
Q

Connections (Urban Design Protocol)

A

enhancing how different networks link together for people

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14
Q

Creativity (Urban Design Protocol)

A

encouraging innovative and imaginative solutions

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15
Q

Custodianship (urban Design Protocol)

A

ensuring design is environmentally sustainable, safe and healthy

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16
Q

Collaboration (Urban Design Protocol)

A

communicating and sharing knowledge across sectors, professions and with communities

17
Q

Environmental Parameters

A
  • Natural Environment
  • Social Environment
  • Technological Environment
  • Built Environment
  • The Client Environment
18
Q

The Design team informed by:

A
  • the ‘REAL’ world
  • Memory and experience
  • the virtual world
  • imagination
19
Q

Design styles

A
  • linear
  • nodal
  • clustered
  • gridded
  • repetitive
  • adjacent
  • symmetrical
  • multi-lateral
  • random
20
Q

Working with Context

A
  • drawing from precedent
  • building placement
  • place for community
  • the neighbourhood
  • the surrounding environment
  • the big idea?
  • deployment and occupation