Untitled Deck Flashcards

1
Q

What are Norman’s 7 Design Principles?

A

Norman’s 7 Design Principles guide designers to create intuitive and error-resistant interfaces.

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2
Q

What is Visibility in design?

A

Visibility ensures critical controls and information are easily visible and accessible, minimizing the user’s need to remember details.

Example: A clear call-to-action button (e.g., ‘Buy Now’) is prominently positioned and visually distinct from other elements.

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3
Q

What is Feedback in design?

A

Feedback tells users the result of their actions, allowing them to gauge success or failure and adjust accordingly.

Example: A progress bar during file uploads shows completion percentage.

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4
Q

What is Consistency in design?

A

Consistency involves uniform design elements across an interface to help users predict outcomes and reduce cognitive load.

Example: Microsoft Office’s consistent toolbar across Word, Excel, and PowerPoint.

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5
Q

What are Affordances in design?

A

Affordances are implied functionalities based on an object’s design, indicating how it should be used.

Example: Text fields for input should look different from static text.

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6
Q

What are Signifiers in design?

A

Signifiers highlight affordances, making them more explicit through visual cues and labels.

Example: A faint underline on a web link signifies it’s clickable.

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7
Q

What are Mappings in design?

A

Mappings relate controls to their respective functions in a logical arrangement.

Example: Steering wheel controls for audio systems in cars are placed for ease of reach.

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8
Q

What are Constraints in design?

A

Constraints limit actions to prevent mistakes, guiding users within a safe usage path.

Example: Password fields requiring specific character types.

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9
Q

What is the goal of Design Patterns?

A

Design patterns offer standardized solutions for recurring interface challenges.

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10
Q

What is the goal of a Menu in design?

A

Menus help users find what they’re looking for by categorizing and displaying options systematically.

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11
Q

What is the goal of Search in design?

A

Search allows users to bypass menu navigation by finding items directly.

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12
Q

What is the goal of a Carousel in design?

A

Carousels show multiple items in a limited space and create visual engagement.

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13
Q

What is the goal of Forms in design?

A

Forms collect information from users in a structured format.

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14
Q

What is the goal of a Wizard in design?

A

Wizards break down complex tasks into manageable steps.

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15
Q

What is the Double Diamond Design Process?

A

The Double Diamond method organizes design thinking by exploring and defining problems before developing solutions.

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16
Q

What are the four key principles of WCAG?

A

The four key principles of WCAG are Perceivable, Operable, Understandable, and Robust.

17
Q

What does Perceivable mean in WCAG?

A

Perceivable means that users can access content through various means, such as text alternatives for images.

18
Q

What does Operable mean in WCAG?

A

Operable means that users can navigate and interact with the interface using various input methods.

19
Q

What does Understandable mean in WCAG?

A

Understandable means that content is clear and logical, with instructions that are easy to follow.

20
Q

What does Robust mean in WCAG?

A

Robust means that content is compatible with various assistive technologies and browsers.

21
Q

What are Evaluation Methods in design?

A

Evaluation methods assess usability, functionality, and user satisfaction, with both user participation and expert assessments.

22
Q

What is Usage Testing?

A

Usage Testing involves observing real users as they interact with the interface, revealing genuine insights about usability.

Pros: Authentic feedback; Cons: Time-intensive.

23
Q

What is Heuristic Evaluation?

A

Heuristic Evaluation involves experts assessing the interface based on usability heuristics.

Pros: Quick and low-cost; Cons: Lack of user-specific insights.