Universal Design for the Physical World Flashcards
Name the ‘Seven Principles of Universal Design’
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
Describe: Equitable Use
The design of the product or environment should be:
• Useful and marketable to everyone regardless of his or her abilities.
•Used in the same manner by everyone if possible
If identical uses are not provided, then equivalent options should be provided.
Describe: Flexibility in Use
The design of the product or environment should provide people with a variety of options for use of its features. The environment or product should be adaptable to an individual’s preferences and abilities.
Describe: Simple and Intuitive Use
The purpose of the product or environment’s features should be EASY TO UNDERSTAND. A person’s background, language, or experience should not hinder his or her understanding of how to use the product or navigate the environment.
Describe: Perceptible Information
Information about the product or environment’s design should be communicated effectively and should be perceivable to everyone. A person’s sensory abilities should not hinder him or her from receiving information. Information should be presented in different formats to increase effective communication to individuals with diverse abilities.
Describe: Tolerance for Error
The design of the product or environment should reduce the chances of accidents or hazards from occurring. The design should also anticipate any unintentional actions that may occur during use.
Describe: Low Physical Effort
The design of the product or environment should require little to no physical effort to use.
A person should be able to use the product or navigate the environment comfortably without feeling fatigued during use or after use.
Describe: Size and Space for Approach and Use
Sufficient space should be provided in the design so that it allows anyone to use the design features regardless of physical build or physical abilities.
Describe an accessibile sidewalk
An accessible sidewalk is one that, at a minimum:
- is broad enough to allow people in wheelchairs to navigate and pass by others
- is flat enough to make wheelchair navigation feasible
has no obstacles for wheelchair users or for blind users to bump into - has clear, predictable boundaries making navigation by the blind feasible
- has curb cuts to allow wheelchair access to and from the sidewalk to other surfaces
- is relatively straight, to not cause confusion for blind users
Sidewalks that are wheelchair accessible and have curb cuts that orient people who are blind, assist people with motor disabilities and people who walk with objects such as carts and strollers
are an example of which design principle?
1. Equitable Use
2. Flexibility in Use
3. Simple and Intuitive Use
4. Perceptible Information
5. Tolerance for Error
6. Low Physical Effort
7. Size and Space for Approach and Use
- Equitable Use
Detectable warnings built into curb cuts that warn people who are blind that they are approaching a street
are an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Perceptible Information
Sidewalks that are smooth and absent of bumps and cracks
are an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Low Physical Effort
Width of sidewalk allows for use of assistive technologies (e.g., rollators, wheelchairs)
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Size and Space for Approach and Use
Same entrance to the building for all people (instead of a main entrance for people who can walk up stairs and a separate entrance for people in wheelchairs)
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Equitable Use
Ramps built into stairs – not separate from stairs (sleek, modern universal design)
are examples of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Equitable Use
Elevators provided for access to multiple levels in buildings that can be used by a wide variety of people
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Equitable Use
Buttons on elevators that are tactile or have braille on them
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Perceptible Information
Visual and audio feedback that announces each floor level in an elevator
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Perceptible Information
Doorbells that have lights as well as audio cues
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Perceptible Information
Doorbells that can be programmed to send vibrating signals to a device
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Perceptible Information
Doors that have lever handles that require less effort to operate
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Low Physical Effort
Electronic doors with sensors and flat entryways
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Low Physical Effort
Bathroom labels that are both visual and tactile
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Perceptible Information
Bathrooms that serve the needs of diverse individuals by providing hands-free faucets, automatic flushing, and handles for support
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Low Physical Effort
Bathrooms that provide sufficient space for maneuverability of body and assistive technologies
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Size and Space for Approach and Use
Drinking fountains that are placed at varying heights to accommodate different users
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Flexibility in Use
Drinking fountains that have auto-detecting features
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Low Physical Effort
For transportation systems, both audible and visual arrival announcements
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Perceptible Information
Transportation systems that allow mobile devices to provide alerts regarding information and announcements
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Perceptible Information
For transportation systems, high contrast colors on doors that distinguish doors from the rest of the environment
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Perceptible Information
Transportation systems that provide tactile route maps and guides and enlarged maps and guides
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Perceptible Information
For transportation systems, detectable warnings and lights along the edges of platforms
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Perceptible Information
Turnstiles and gates that are large enough and wide enough for wheelchairs and various people to use
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Size and Space for Approach and Use
Taxis that have wheelchair access
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Flexibility in Use
Credit card or cash payment options
is an example of which design principle
- Equitable Use
- Flexibility in Use
- Simple and Intuitive Use
- Perceptible Information
- Tolerance for Error
- Low Physical Effort
- Size and Space for Approach and Use
- Flexibility in Use