Unity 3D Game Art Principles Flashcards
Why are bones placed in a hierarchy?
So that a moving joint will affect all the child bones within its hierarchy.
Why do we use bones in animation?
To allow us to deform meshes around a skeleton.
Where do you click to edit the pose of a character?
“Animator” Component > Avatar Object > The revealed file > “Configure Avatar”
How do you import the Characters Unity Package?
“Assets” menu > “Import Package” > “Characters”
In which situation would you add multiple materials to a single mesh?
To give different parts of the mesh a different material.
What does it mean for a game to be CPU bound?
The CPU takes longer to process a frame than the GPU does.
Match the following techniques to their corresponding rule of thumb. 1. Polygon Count 2. Few Materials 3. Few Bones 4. Single “Skinned Mesh Renderer” A. Mobile: 300-1500, Desktop: 1500-4000 B. Mobile: 15-30, Desktop: 15-60 C. No more than 1 per skeleton D. No more than 2 per mesh
1A, 2D, 3B, 4C
You notice that your Game is GPU bound, which of the following optimisations should you consider first?
Reducing the polygon count.
How can you ensure a consistent mood in a team with many artists?
Have an art director approve all concept art.
Why might we limit the number of colours we using in a game?
To introduce less visual noise for the player.
Match the moods with the best techniques you can use in a game to achieve them. 1. Cartoony 2. Grungy 3. Gloomy 4. Dreamy A. Flat shaded materials B. Light bloom effects C. Low saturation colours D. Dark fog
1A, 2C, 3D, 4B
When choosing a colour palette, if we are going to vary the brightness of the colour, we should…
Keep hue and saturation constant.
Where would we use complementary colour?
To pick out elements that need to stand out