Asset Management Flashcards

1
Q

Match the following options to their descriptions. 1. Force To Mono 2. Preload Audio Data 3. Normalize 4. Load In Background A. Ensures consistent volume on single channel. B. Mixes down to a single channel. C. Start load the clip at level start. D. Finish loading the level regardless of the clips load state.

A

1B, 2C, 3A, 4D

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2
Q

Rank the memory usage of the following decompression options (highest to lowest). A. Compressed In Memory with Vorbis B. Decompress On Load C. Streaming D. Compressed In Memory with PCM

A

1B, 2D, 3A, 4C

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3
Q

Select the correct description for the “Streaming” audio clip option.

A

Load from disk into a memory buffer while playing.

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4
Q

Which of the following are primitive objects that unity supports?

A

Cubes, quads, spheres.

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5
Q

What does C# scripting allow us to do in Unity?

A

Define more complex behaviors.

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6
Q

How do shader scripts differ from C# or JavaScripts?

A

Shaders run on the GPU whereas the others run on CPU.

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7
Q

Which proprietary file formats are supported for model import in Unity?

A

Max, Maya, SketchUp, Blender, Cinema4D, Modo, Lightwave & Cheetah3D

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8
Q

What is an advantage of using an export file format?

A

The file size will be smaller.

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9
Q

What is one advantage of using a proprietary format?

A

Faster iteration in development.

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10
Q

What does an FBX file import?

A

Meshes, Blend Shapes, and Smoothing groups.

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11
Q

What is a scene in Unity?

A

A snapshot of a hierarhy with GameObjects, Prefabs and their components and properties.

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12
Q

What is Unity’s limit on the number of scenes that can be open at one time?

A

As many as you have memory available.

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13
Q

Explain the purpose of the “Scenes in Build”.

A

Dictates which scenes should be included in the final game and which is the first to be displayed.

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14
Q

Select the correct Texture Type for a 2D character in a game.

A

Sprite

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15
Q

Match the slice method to the best time to use it. 1. Manual selection 2. Automatic 3. Grid By Cell Size 4. Grid By Cell Count A. When there are clear gaps. B. When there are no clear gaps. C. When the Sprites are regular and of known number. D. When the Sprites are regular and of known pixel width.

A

1B, 2A, 3D, 4C

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16
Q

How do you import a sprite sheet from an image?

A

Click and drag into the Assets pane.