Game Design Principles Flashcards

1
Q

What could be considered the opposite of a real-time strategy game?

A

A turn-based puzzle game with no strategic component like Tic Tac Toe.

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2
Q

Rank the following genres based time sensitive gameplay. Put the most time sensitive first. A. Action games B. Turn-based strategy games C. Real-time strategy games D. Action Role-playing games

A

1A, 2C, 3D, 4B

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3
Q

Which category best fits the following characteristics? Exploration Skill levels Inventory

A

Role-playing games.

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4
Q

A first person shooter is part of which greater category?

A

Action games.

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5
Q

In which category is direct control of the character a defining characteristic?

A

Action games.

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6
Q

Which of the following are types of game controllers?

A

Gamepad, keyboard, touch.

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7
Q

Match the control inputs to the most appropriate game mechanic. 1. Running left 2. Jumping 3. Running right 4. Shooting A. Keyboard left arrow B. Controller shoulder trigger C. Tilt right on controller analogue stick D. Keyboard spacebar

A

1A, 2D, 3C, 4B

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8
Q

ank the following controllers by suitability for a casual game such as Candy Crush. A. Keyboard + Mouse (e.g. PC or Mac) B. Touch (e.g. Tablet and Smart Phone) C. Gamepad (e.g. Console or Steam big picture) D. Motion Controllers (e.g. Oculus Rift or HTC Vive)

A

1B, 2A, 3C, 4D

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9
Q

What is meant by a game mechanic?

A

The rules must be obeyed and exploited to play the game.

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10
Q

Which of the following controller inputs would be analogue?

A

A shoulder trigger.

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