Project Management Flashcards

1
Q

Which of the following is NOT a function of layers.

A

Getting a hold of a group of objects in code.

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2
Q

How many layers are allowed per object?

A

1

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3
Q

How many GameObjects are allowed per tag?

A

As many as you want.

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4
Q

How many tags are allowed per GameObject?

A

1

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5
Q

Match the component to one of its functions 1. Transform 2. Mesh Filter 3. Mesh Renderer 4. Camera A. Allowing GameObject parent child relationships. B. Renders a mesh into the scene. C. Captures and renders the scene from the current location. D. Providing a mesh asset as a mesh to be rendered.

A

1A, 2D, 3B, 4C

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