Project Management Flashcards
1
Q
Which of the following is NOT a function of layers.
A
Getting a hold of a group of objects in code.
2
Q
How many layers are allowed per object?
A
1
3
Q
How many GameObjects are allowed per tag?
A
As many as you want.
4
Q
How many tags are allowed per GameObject?
A
1
5
Q
Match the component to one of its functions 1. Transform 2. Mesh Filter 3. Mesh Renderer 4. Camera A. Allowing GameObject parent child relationships. B. Renders a mesh into the scene. C. Captures and renders the scene from the current location. D. Providing a mesh asset as a mesh to be rendered.
A
1A, 2D, 3B, 4C