Unit 6- systems development and Decision making Flashcards
1
Q
reasons to make system changes
A
- hardware and software upgrade
- job moves/changes (location, skills, etc)
- management changes (new ideas)
- Process flow (make more efficient)
- strategic
2
Q
SDLC- SYSTEMS DEVELOPMENT LIFE CICLE
A
- Planning,
- Analyzing
- Designing
- Developing
- Testing
- Implementing
- Maintaining
3
Q
1.Analysis phase
A
- identify problems, opportunities, objective.
- Determining information requirements
- analyzing systems needs
4
Q
2.Design phase
A
- designing the recommended system
5. Developing and documenting software
5
Q
3.Implementation phase
A
- testing and maintaining system
7. implementing and evaluating system
6
Q
when to use Waterfall methodology (SDLC)
A
- stages completed in order, cannot go back
- most appropriate systems requirements are clear, well documented, and unlikely to change
- technology is understood and not dynamic
- sufficient resources and expertise are available to support the process
7
Q
Build and Fix (SDLC)
A
- modify until successful
- continuous maintenance
- quick changes
8
Q
Agile Development
A
- iterative development model
- rapid application adaptive planning
- fast delivery
- continuous improvement
- flexibility in responses to change
- collaborative, cross functional teams
9
Q
Prototyping model steps
A
- Experimental system, is quickly inexpensively built.
1. identify users basic requirements
2. developing the initial prototype
3. using prototype
4. revising and enhancing the prototype
10
Q
End user development
A
- informal method of solutions development by end users.
- Made possible by 4th generation languages
- Enable the end users to develop systems and solutions with little or no assistance from technical specialists
11
Q
What is a system analyst?
A
- specializes in the analysis, design, and implementation of information systems
- serves and interacts with the users to understand their needs and requirements.
- seldom are involved in development of hardware or software
12
Q
cloud computing
A
- you have all your data in more then one location
- public
- private
- hybrid
13
Q
implementation methods
A
- direct
- parallel-(running 2 systems at the same time)
- prototyping
- phased
14
Q
Feasibility Analysis
A
- whether the solution is financially, technologically, or organizationally feasible.
- whether the proposed system is a good investment
- whether organization can adapt to changes
15
Q
Economic feasibility
A
total cost of ownership takes into account the total costs over time, including hardware, software, labor, licensing , etc.