UNIT 6: Learning Flashcards

1
Q

Learning

A

process of acquiring new and relatively enduring information or behaviors.

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2
Q

associative learning

A

when two events that occur together are linked and remembered.

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3
Q

habituation

A

when a response decreases with repeated exposure

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4
Q

Behaviourists

A

all behaviours are learned through conditioned interaction with the environment

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5
Q

conditioning

A

form of learning

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6
Q

classical conditioning

A

-when someone learns to associate a particular stimulus with a specific response
-the subject learns to give a response it already knows, to a new stimulus

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7
Q

Operant conditioning

A

-when someone learns to associate a behaviour with a consequence

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8
Q

unconditional stimulus (UCS)

A

an object/event, causes a reaction which is an unconditioned response (UCR)

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9
Q

Unconditioned response (UCR)

A

the automatic reaction to that stimulus

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10
Q

neutral stimulus (NS)

A

something that would not normally cause any reaction, produces the same UCR

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11
Q

Conditioned stimulus (CS)

A

initially neutral stimulus that, through pairing with a biologically relevant stimulus

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12
Q

Conditional response (CR)

A

must be learned by the individual by pairing a neutral stimulus with a potent stimulus

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13
Q

Generalization

A

tendency to respond to stimulus similar to the CS

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14
Q

Discrimination

A

Learning to distinguish between a CS and other stimuli that do not signal a UCS

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15
Q

Extinction

A

a learnt response (CR) decreases when the CS is repeatedly presented alone

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16
Q

Spontaneous recovery

A

the reappearance, after a period of extinction, of a learnt response (CR)

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17
Q

biological preparedness

A

an evolutionary predisposition to easily learn behaviours related to survival

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18
Q

taste aversion

A

the avoidance of a certain food following a period of illness after consuming that food

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19
Q

One-trial conditioning

A

-underlying conditioning component of taste aversion
- a single pairing of a stimulus (dodgy salmon) and response (illness) will be enough to create an association

20
Q

Higher-order conditioning

A

a well learned conditioned stimulus is paired with a new, second neutral stimulus, creating a weaker conditioned response. This term is also known as second-order conditioning.

21
Q

Counter conditioning

A

pairing the trigger stimulus (for example, being in a small physical space), with a new response that is NOT related to fear (e.g relation or happiness).

22
Q

Operant conditioning

A

learning to associate a behaviour with a consequence

23
Q

Law of effect

A

behaviours followed by positive consequences are more likely to occur, while behaviours followed by negative consequences are less likely to occur

24
Q

discriminative stimulus

A

the stimulus that elicits a response after association with a consequence (reinforcement)
EX: a treat when a dog sits down is the DS

25
Q

Positive reinforcment

A

when a behaviour is followed by receiving something favourable (like a reward), the behaviour is likely to be strengthened in the future

26
Q

Punishment

A

when a behaviour is followed by something negative, the behaviour is likely to decrease in the future

27
Q

Negative reinforcement

A

when a person is trapped in a bad situation, they perform a behaviour to escape. The unpleasant consequence is taken away after a behaviour is given, and this reinforces that behaviour to continue to avoid
EX: a car beeps until the seat belt is fastened, reinforcing the behaviour of buckling up

28
Q

continous reinforcement

A

the desired behaviour is reinforced every single time it occurs. This schedule is best used during the initial stages of learning to create a strong association between the behaviour and response
EX: Every time a child remembers to raise their hand in class, the teacher gives them a sticker

29
Q

partial reinforcement schedule

A

the response is reinforced only part of the time. Learned behaviours are acquired more slowly with partial reinforcement, but the response is more resistant to extinction

30
Q

Fixed ratio

A

Reinforcement is after every **th behaviour

‘Buy one coffee, get one free’
NUMERIC

31
Q

Fixed interval

A

Reinforcement for the behaviour is after a fixed time

‘Tuesday discount day’
TIME

32
Q

variable ratio

A

Reinforcement is after a random/varied number of behaviours

‘Gambling’

33
Q

variable interval

A

Reinforcement for behaviour is after a random amount of time

‘Checking your phone for messages’

34
Q

scalloped graph

A
  • can help identify a fixed interval graph
35
Q

Primary reinforcer

A

include food, water, sleep, oxygen and sex (biological drives)… and money

36
Q

secondary reinforcers

A

any neutral stimulus that needs to be paired with a primary reinforcer, for it to become rewarding.
EX: Money

37
Q

learned helplessness

A

the feeling that you are hopeless no matter what behaviour and results from the inability to avoid repeated aversive events
EX: studies have shown that if a dog doesn’t learn that a certain button can release it from electric shocks, it will eventually give up trying

If no reinforcement occurs, you will give up

38
Q

Instinctual Drift

A

The animal no longer performs the behaviours it has been taught, but goes back to behaviours that are in its nature. It begins to do what it is driven to do regardless of the resulting punishment.

39
Q

superstitious behaviour

A

-accidental rewards are associated with behaviours
EX: a gambler playing with his bracelet just as he wins, may in the future continue to wear his ‘lucky charm’.

40
Q

Social learning theory

A

The notion that we learn our behaviours through social learning

41
Q

Modelling

A

-identification, observation and imitation
-process of learning new skills/information
-only occurs if the behaviour is seen to be rewarded (reinforced) rather than punished

42
Q

Vicarious reinforcement

A

occurs when the frequency of certain behaviors increases as a result of observing others rewarded for the same behaviors

43
Q

Insight learning

A

fairly immediate process where clear learning or understanding takes place without overt trial-and-error testing or reinforcement - it just happens. It is often referred to as the ‘aha moment’

44
Q

Latent learning

A

form of learning that occurs without any obvious reinforcement of the behaviour. It typically presents itself later on

45
Q

cognitive maps

A

we don’t have to be reinforced to learn how to get around new environments. It’s a learning process that just happens