Unit 3: Outcome 3 Flashcards

1
Q

Types of interaction

A

Recreation, conservation, primary industries and tourism

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2
Q

Recreation definition

A

Pastimes that are a diversion from day to day routines. Time spent away from work, in activities, outdoors

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3
Q

Recreation Phillip island eg

A

Rock climbing
Available at cape woolamai on the coastline, boarding the national park.
45 minutes from the car park but allows climbers to climb rock formations on the beach

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4
Q

Recreation Phillip island perceptions

A

The environment is seen as a playground and gymnasium because people can challenge themselves

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5
Q

Recreation Phillip island interactions

A

Positive because people are participating and interacting with the environments

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6
Q

Recreation Phillip island impacts

A

Positive because people tend to care for the environment.

Negative because pink granite sea cliffs also erode along the coast due to heavy use

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7
Q

Recreation Phillip island portrayal

A

Seen as a playground because it provides a scope for activities.
Seen as a gymnasium because it can provide a collection of challenges

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8
Q

Conservation definition

A

The protection and enhancement of the environment

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9
Q

Conservation Phillip island eg

A

Wildlife protection:

Phillip island nature parks and local community groups work closely together to monitor and protect the hooded plovers

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10
Q

Conservation Phillip island perceptions

A

Hooded plovers need to be protected because they’re endangered

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11
Q

Conservation Phillip island interactions

A

Volunteers help monitior nest sites and educate the public to keep themselves and their dogs away from nesting areas

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12
Q

Conservation Phillip island impacts

A

Positive because the hooded plovers are being protected

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13
Q

Conservation Phillip island portrayal

A

Seen as a museum because the environment is important to look after

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14
Q

Primary industries definition

A

Involves utilising the environment to grow, harvest and extract natural resources for use by humans

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15
Q

Primary industries Phillip island eg

A

Farming- bimbadeen farm grazes 200 Angus cattle and also consists of 100 isa brown hens to produce free range eggs

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16
Q

Primary industries Phillip island perceptions

A

Make money from selling beef and eggs

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17
Q

Primary industries Phillip island interaction

A

The farm is being used as a resource for the animals to graze.

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18
Q

Primary industries Phillip island impacts

A

The hard hoofed animals continues to damage the land they graze on

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19
Q

Primary industries Phillip island portrayal

A

The environment is seen as a resource for human needs

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20
Q

Tourism definition.

A

The visiting of places for recreation, leisure, challenge and education which is outside their usual environment

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21
Q

Tourism Phillip island eg

A

The bobbies centre: an ecotourism destination located in Phillip island. The centre has interactive displays which give information about the local fur seal colony and penguin conservation

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22
Q

Tourism Phillip island perceptions

A

Tourists Se the environment as a museum or gymnasium. People can be educated on the surrounding areas

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23
Q

Tourism Phillip island interactions s

A

Ensures early closure in order to protect the native wildlife that return to their nests or burrows at sunset

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24
Q

Tourism Phillip island impacts

A

Educate tourists about the environment of Phillip Isla d and help them to recognise the value of the outdoors

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25
Q

Tourism Phillip island portrayal

A

Museum to be treasured or a gymnasium

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26
Q

Contemporary societal relationship

A

Technology, media and commercialisation

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27
Q

Technology
2 negative
2 positive

A

Alienation and deskilling

Safety and easier

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28
Q

Technology
Alienation
Perceptions

A

People have poor perceptions of the environment because they don’t participate

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29
Q

Technology
Alienation
Interactions

A

No/very little interactions due to perceptions

30
Q

Technology
Alienation
Impacts

A

Less people using outdoor environments means less impacts and need for infrastructure

31
Q

Technology
Deskilling
Perceptions

A

Don’t need to know much because technology and equipment can do it all. Eg. Maps on phones

32
Q

Technology
Deskilling
Interactions

A

People don’t need to know how to do certain skills so they don’t bother learning

33
Q

Technology
Deskilling
Impacts

A

If technology fails people can be put in dangerous situations

34
Q

Technology
Safety
Perceptions

A

Technology adds a sense of safety to activities

35
Q

Technology
Safety
Interactions

A

Participation increases due to feeling safe

36
Q

Technology
Safety
Impacts

A

People are being active while participating outdoors

37
Q

Technology
Easier to participate
Perceptions

A

Welcoming environments

38
Q

Technology
Easier to participate
Interactions

A

Increased participation due to it being easier

39
Q

Technology
Easier to participate
Impacts

A

More people being involved leads to stress on the environment

40
Q

Technology overview

A

I believe that technology is good for people to interact with the outdoors however people don’t get the full experience when relying on technology

41
Q

Media
2 negatives
2 positives

A

Fear, resource

Education, playground/gym

42
Q

Media
Education
Perceptions

A

Media informs people about the environments

43
Q

Media
Education
Interactions

A

People begin to interact and participate

44
Q

Media
Education
Impacts

A

People learn how to care for the land

45
Q

Media
Playground/gym
Perceptions

A

People enjoy the environment because they see it as a fun place

46
Q

Media
Playground/gym
Interactions

A

Increased interaction

47
Q

Media
Playground/gym
Impacts

A

Strains the environment

48
Q

Media
Fear
Perceptions

A

Don’t want to participate because they are scared of the danger/risks

49
Q

Media
Fears
Interactions

A

Less people visiting

50
Q

Media
Fear
Impact

A

No human interaction which is better for the environment

51
Q

Media
Resource
Perceptions

A

They need to take from the land to survive

52
Q

Media
Resource
Interactions

A

Logging, agriculture, and grazing

53
Q

Media
Resource
Impacts

A

Resources become depleted

54
Q

Media

Overview

A

I believe that the media is good because it encourages people to get out and learn however the environment suffers because of it

55
Q

Commercialisation
2 negatives
2 positives

A

Commodity and resource

Education, place of fun and adventure

56
Q

Commercialisation
Education
Perceptions

A

Need to preserve what we have

57
Q

Commercialisation
Education
Interactions

A

People follow the rules which is what we need to protect the environment.

58
Q

Commercialisation
Education
Impact

A

Leads to positive experiences and better behaviours

59
Q

Commercialisation
Place for fun and adventure
Perceptions

A

People feel safe so they can have fun

60
Q

Commercialisation
Place for fun and adventure
Interactions

A

More people interact and participate

61
Q

Commercialisation
Place for fun and adventure
Impacts

A

People enjoy the environment so they are leaving the house to engage. Strains on the environment

62
Q

Commercialisation
Commodity
Perceptions

A

Make money off the environment

63
Q

Commercialisation
Commodity
Interactions

A

Use the environment as a resource

64
Q

Commercialisation
Commodity
Impacts

A

The environment inst being taken care of

65
Q

Commercialisation
Resource
Perceptions

A

Make money off the land

66
Q

Commercialisation
Resource
Interactions s

A

People don’t follow conservation rules

67
Q

Commercialisation
Resource
Impacts

A

The environment is ruined due to continuous use of a particular environment

68
Q

Differ question

A

The difference between…. Whereas..

69
Q

Analyse question

A

Identify main features then examine closely, in parts, show how the parts relate as a whole

70
Q

Evaluate question

A

Positives and negative

5 marker includes an opinion