Unit 3 - Modelling Flashcards

1
Q

Graphical Models

A

2D drawings, diagrams, and sketches.

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2
Q

Physical Models

A

3D, clay, cardboard, rapid prototype (other materials)

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3
Q

Advantages of concept models

A

Allows clients to provide input, reduction of development costs, communicate function and aesthetics

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4
Q

Disadvantages of concept models

A

Simple concepts (not detailed), materials are not accurately represented, scaled models do not communicate proportions

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5
Q

2D

A

Quick representations and communications of an idea.

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6
Q

Orthographic Drawing

A

accurate representation of form, communicates dimensions/form, shows side of a product

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7
Q

Isometric Drawings

A

no vanishing points, 30/90/60, overall form of a product

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8
Q

Part and Assembly drawings

A

Shown as an exploded isometric drawing, purpose is to communicate the sequence of assembling a project.

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9
Q

perspective drawings

A

showing an object as if viewed from a single point.

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10
Q

Sketching

A

quick to create, easy to communicate

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11
Q

Scale Models

A

model that is either a smaller or larger physical copy of an object.

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12
Q

Aesthetic models

A

developed to look and feel like the real product. Form over function

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13
Q

Mock-ups

A

scale or full-size representation of a product used to gain feedback from users. Some functionality

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14
Q

Prototypes

A

sample or model built to test a concept or process, or to act as an object to be replicated or learned from. High, mid, or low fidelity.

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15
Q

Low Fidelity

A

not tangible or durable, but they do communicate basic information about form, shape, function,

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16
Q

Mid fidelity

A

communicate more about an idea or concept. Have some function

17
Q

high fidelity

A

represent as close as possible the functionality of the final product.Durable enough to test and gather usability data.

18
Q

instrumented models

A

equipped with the ability to take measurements to provide accurate quantitative feedback

19
Q

Surface Modelling

A

only communicates information about the surface of the design.Communicates aesthetics

20
Q

Motion capture

A

recording of actual human movement using video, magnetic, or electro-mechanical devices.

20
Q

Top-down strategies

A

New features and parts are added as the design evolves. Related parts are connected.

20
Q

Bottom-up strategies

A

Individual parts are design separately and then assembled to final design.

20
Q

Digital Humans

A

simulations of the biomechanics of the human body

21
Q

Data models

A

database or data set that is used to present and or understand the performance fo a design

21
Q

FEA

A

Finite Element Analysis: calculation of loads and stresses on a product using CAD software

21
Q

Solid Modelling

A

accurate digital models of the whole part or object. Communicates details about dimensions, materials, function, and components.

21
Q

Virtual Prototyping

A

allow the designer to simulate the design, communicate with clients and the design team, and explore the design

22
Q

Virtual Reality

A

virtual environment where the user can interact with it in a realistic way

22
Q

FDM

A

Fused deposition modelling: material is extruded through a model. (Plastics, clays, dough)

22
Q

Haptic Tech

A

use the sense of touch to provide feedback to the user.

22
Q

Animation

A

used to confirm the placement of equipment and determine safety, ergonomics, and efficiency of a factory layout.

22
Q

SLA

A

Stereolithography: liquid polymerized in a liquid container. (resins)

23
Q

SLS

A

Selective Laser Sintering: Metal powder sintered using a laser. (Metal powders, ceramic powders, polymer pwders)