Unit 2: Social Cognition Flashcards

(28 cards)

1
Q

Social cognition

A

How we understand and use information about people and social situations

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2
Q

Schemas

A

Mental frameworks that help us organize and interpret information

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3
Q

Social categories

A

Classifying people by shared traits

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4
Q

Principle of Accentuation

A

Emphasizing group differences and similarities

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5
Q

Social Identity Theory (Tajfel, 1970)

A

Belonging to a group shapes behavior and self-perception

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6
Q

Prototype

A

An example of an ideal person within a category

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7
Q

Exemplar

A

A specific person that represents a category (e.g., a successful football player)

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8
Q

Order Effect

A

When the order of information affects what we remember or how we judge it

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9
Q

Primacy

A

The information presented first influences social cognition most

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10
Q

Recency

A

The information presented last has a stronger influence on social cognition

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11
Q

Valence Effect

A

The tendency to expect positive outcomes and underestimate negative ones

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12
Q

Shared assumptions

A

Common beliefs within a group

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13
Q

Social Encoding

A

How we process and store social information

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14
Q

Salence

A

A property of a stimulus that makes it stand out and attract attention (novel, figural, or important)

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15
Q

Accessibility

A

How easily information or ideas come to mind based on recent exposure or frequent use

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16
Q

Priming

A

Triggering a past concept to affect the new information given is processed (e.g., seeing the word “doctor” makes you think of related words like “nurse” or “hospital” faster)

17
Q

Stereotypes

A

Simplified, shared beliefs about the traits or behaviors of a social group

18
Q

Implicit Personality Theories

A

General concepts about what kinds of characteristics go together to form certain types of personality (e.g., intelligent = friendly and not self-centered)

19
Q

Appearance

A

Often biases first impressions

20
Q

Social Inference

A

How we judge others based on combinations of information we know

21
Q

Top-Down

A

Automatic model; using prior knowledge or stereotypes to judge others

22
Q

Bottom-Up

A

Custom model; judging others based on observed behaviors or specific details

23
Q

Data Collection

A

We often rely on schemas, which can lead us to overlook important information when collecting data

24
Q

Law of Small Numbers

A

Explains how people can also be overly influenced by
extreme examples and small samples

25
Regression
A tendency for initial examples in a group to be more extreme than later ones
26
Base-rate Information
Statistical information is often replaced by anecdotal evidence, even if it’s more relevant
27
Illusory Correlation
Belief two events are related even though they aren't
28
Heuristics
Mental shortcuts or rules of thumb that simplify problem-solving (representativeness, availability, anchoring & adjusting)