UNIT 13 Flashcards
The real-time multiplayer game model requires arbitration to handle race condition, while the turn-based multiplayer game model does not
True
Multiplayer games with virtual worlds, such as a soccer field or a war game’s battlefield, require full-screen visibility.
True
Packet-switched networks suffer from a wide variance in bandwidth and latency.
True
Packet length, error correcting, and encryption are all defined in protocol.
True
Sender, Router, and Receiver
Layers of the OSI Router
The sender and receiver ends of the OSI model have exactly eight layers.
False, They have 7 layers:
Application (Game Events)
Presentation (Game Packetization)
Session (Connection and Data Exchange)
Transport
Network
Data Link
Physical
According to the OSI layered network model, the IP protocol resides in the Network layer.
True
The transport layer is the OSI network layer that provides the notion of “ports” as a logical extension of the IP address.
True
Data compression and encryption
Presentation Layer handles
Number of connections in a 5-player peer-to-peer model
10
Number of connections in a 5-player server-client model
5
Public vs secret key encryption
Public is stronger
Public vs secret key, computation time
Public requires more time