Unit 1 Flashcards
Helps individual achieve outcomes.
Behavior deficit makes the person too
dependent on others.
Reasons for selecting target behavior
Can’t Do: Skill Deficit
Problem with strength
Won’t do
Does, but only under limited circumstances
Does at the wrong time or in the wrong place
Problems with Behavior
Those skills or abilities that enable the
individual to meet standards of personal
independence and responsibility that would
be expected of his or her age and social
group
Adaptive Behavior
Tasks for which the person has met the
performance criteria set for the specific task
within specific conditions
Mastered tasks
VB-MAPP
Essential for Living
The MOVE Curriculum
Examples of Assessments used to identify skills to target for acquisition
Antecedent stimulus correlated with the
availability of reinforcement. Stimulus that
should, after teaching, evoke the correct or
an appropriate response.
Discriminitive Stimulus
Discriminitive Stimulus
Sd
Antecedent stimuli that may temporarily
increase or decrease the value of a
reinforcer and evoke behavior that has
resulted in that reinforcer previously
Motivating Operations
Motivating Operations
MO
Supplemenatary antecedent stimuli used
to evoke a correct response in the
presence of an EO or Sd that will
eventually control behavior
Prompts
Consequent stimuli or schedules of
presentation that may result in the learner
making the correct or an appropriate
response more frequently
Artificial Consequences and Schedules
The presentation or removal of a stimulus
following a response, that increases (or
maintains) the future frequency of that
response
Reinforcement
Get behavior going
Strengthen a dimension of an already acquired
skill
Keep behavior going (maintenance)
Reinforcement should be used to
Identify appetitive stimuli (potential reinforcers)
Collect baseline data
Deliver the appetitive stimulus contingent upon
the target response
Continue to collect data
Using Positive Reinforcement
Identify aversive stimuli/conditions Collect baseline data Remove the aversive condition contingent upon the target response Continue to collect data
Using Negative Reinforcement
Consequence delivered after every response.
Typically used to build or strengthen a skill
Continuous schedules (FR1)
Consequence delivered after some number of
responses, time or interval. Typically used to
maintain behavior over time
Variable Schedule
Unsteady responding (pause and burst)
Pattern of Bx produced using fixed schedules
Steady responding
Pattern of Bx produced using variable schedules
Produce higher rates of responding
Ratio Schedules
Very high rates of responding
Fixed Ratio
Scalloped responding
Fixed Interval