Underwater Weapons Final Flashcards

1
Q

Define torpedo and mine

A

Torpedo - powered

Mine - unpowered

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2
Q

Label forces on a torpedo (gravity, pressure, buoyancy)

A

Pic

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3
Q

Magnetism

A

Reduce signautre:
Degauss: create artificial field to counter intrinsic field
Deperm: decrease intrinsic permanent field

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4
Q

Degaussing range

A

Measure magnetic field of ship to calibrate degaussing system to match and counteract

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5
Q

Meshed defence single ship

A

Recreate diagram, label, describe

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6
Q

Meshed defence task group

A

Recreate diagram, label, describe

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7
Q

Detect to engage underwater

A

Detect: sonar, visual, magnetic anomaly

Localize: active/MAD gives bearing and range
Passive: bearing only (sonobuoys)
CANTASS, can’t tell which side of the array detection is on. Put another sensor in or turn CANTASS
Target motion analysis: measure passively, gives idea how target is moving?

Classification: frequency analysis by sonar systems, classify type of target

Track: use HMS/sonobuoys

Engage: start when torpedo is fired, ends when last torpedo explodes/runs out of fuel

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8
Q

Mechanics of UW explosion (bubble jet effect)

A

UW explosion causes expanding bubble of air and a shock wave. Shock wave travels, lifting ship. As ship goes into air, bubble collapses. No support under ship causes ship to fall back into water. Jet fills air gap as bubble collapses and damages target.

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9
Q

Shaking effect

A

Explosion near a vessel, shock waves cause vessel to shake violently

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10
Q

Contact explosion

A

Smaller charge than for shaking/bubble jet.

Primary- hole blown in side of ship

Secondary- other stuff indirectly damaging ship (ex. Gas turbine knocked off and hot air damage)

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11
Q

Torpedo types

A

Light and heavy

Lightweight: defensive, engage submarines

Heavyweight: larger, faster, can explode nearby to damage vessel

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12
Q

Torpedo settings

A

Run out/no run-out

Run out: used by surface platforms (cobra)

No run out: effective for something underneath/close to target (blood hound)

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13
Q

Torpedo design sections

A

Nose- transducer / guidance computer

Warhead

Center - Control and fuel, battery

Afterbody - propulsion/thrust

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14
Q

Torpedo guidance types

A

Homing (active/passive)

Wire-guided

Straight running

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15
Q

Propulsion

A

Propellant types: chemical, electrical, mono propellant

Engine: electric motor, combustion

Propulser: propellers and water jets

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16
Q

Launchers

A

Ships - fixed and ASROC

Submarines - swim out

Aircraft - banded (harness and parachute)

17
Q

Warhead

A

Warheads are generally some form of aluminum explosive

18
Q

3 ways mine can be deployed

A

Defensively (ships)

Offensively (planes/subs)

Psychologically

19
Q

Types of mines

A

Drift

Moored

Bottom

20
Q

Components of mine

A

Casing, warhead, fusing mechanism

21
Q

Fixing types

A

Contact - horns bumped/broken, acid release into battery to activate it

Influence - magnetic, acoustic

Remote - programmed

22
Q

Mine warfare

A

Mine laying

Mine countermeasures - passive (decrease signature) and active (sweeping - tow cables to cause mines to detonate or use cables to try to cut them and bring to surface ,hunting- detect mines I.e dolphins then detonate it and running - run through mines with ship to try to activate)

23
Q

Main tests for torpedo system

A

Air shots - no torpedo

Practice firing -

Exercise firing

24
Q

Weapon key policy

A

Firing key

Non-firing key

Maintenance key