Missile Flashcards
Definitions
Jet propulsion vs. Rocket propulsion
Three types of missile
Cruise - longer range, close to ground, jet propulsion
Tactical - ESSM/harpoon, least range
Ballistic - global range, uses ballistic energy after propulsion
Three uses for missiles
Land attack - stationary targets on land
Anti surface - surface vessels
Anti air
Two roles for missiles
Defence - protect allied positions, units
Offence - strike enemy units
4 step launch sequence
Handshake
Upload track data/other info, missile acknowledges
Engine test/activate battery, ack signal
Motor fires, launch and verify missile launch
3 parts of missile launch path
Boost
Mid course - longest for most missiles, use terrestrial, celestial, inertial
Terminal - homing, command
Flight dynamics and describe (pic)
Lift - relative wind comes onto aircraft generates force on aircraft, becomes either drag or lift depending on angle of attack. Lift > gravity, stays in air
Stability - tendency to return to original position facing up, center of pressure has to be behind center of gravity. Can impact manoeuvrability
Stall - crit angle of attack exceeded, depends on design and speed, not generating enough lift
Label flight dynamics diagram
No pic
Purpose of launching system
Place a weapon into a flight path as rapidly as situation demands
Requirement:
Speed
Reliability
Safety
Comparability
Types:
Vertical
Rail
0 length
Canister
Platform
What is telemetry
Process of collecting missile flight data to improve performance and provide safety and control
Misfire vs. Dud
Misfired missile - missile that fails to ignite its engine or booster on launch
Dud - Fails to initiate its warhead
Restrained firing - missile ignites but isn’t released from launch system
5 sections of missile
Control system
Warhead
Body
Guidance system
Propulsion
Label missile diagram
Pic
3 types of control surfaces
Canard
Tail fin
Wing
3 components of guidance section
Seeker (terminal phase)
Flight computer
Autopilot