Ultimate Frisbee Flashcards

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1
Q

How it all began (3)

A

-In 1968 a group of high school students created it at a school in NJ
They brought the game with them to college
-In 1972 the first intercollegiate Ultimate game occurred
-The game is being played by over 15,000 people on over 30 countries

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2
Q

The Field

A

A rectangular shape with end zones at each end. A regulation field is 70 yds by 40 yds, with end zones 25 yds deep

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3
Q

Initiate Play (3)

A

Each point begins with both teams lining up on the front of their respective end zone line. The defense throws (“pulls”) the disc to the offense. A regulation games has seven players per team.

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4
Q

Scoring

A

Each time the offense completes a pass in the defense’s endzone, the offense scores a point. Play is initiated after each score.

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5
Q

Movement of the Disc

A
  • The disc may be advanced in any direction by completing a pass to a teammate.
  • Players may not run with the disc
  • The person with the disc (thrower) has ten seconds to throw the disc.
  • The defender guarding the thrower (marker) counts out the stall count.
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6
Q

Change of Position

A

When a pass is not completed (out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.

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7
Q

Substitutions

A

Players not in the game may replace players in the game after a score and during an injury timeout

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8
Q

Non-contact

A

No physical contact is allowed between players. Picks and screens are also prohibited. A foul is made when contact is made.

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9
Q

Fouls

A

When a foul disrupts possession, the play resumes as if the possession was retained.
If the player committing the foul disagrees with the foul call, the play is redone

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10
Q

Self-refereering

A

Players are responsible for their own foul and line calls. Players resolve their own disputes.

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11
Q

Spirit of the Game

A

-Stresses sportsmanship hand fair play. Competitive play is encouraged but never at the expense of respect between the players, adherence to the rules, and the basic joy of play

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12
Q

Backhand throw

A

Thumb on top index finger on rim (control) or just under (power), throwing shoulder towards partner, throwing arm across body release and flick and point at target

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13
Q

Forehand throw

A

Arm out to the side of the body, thumb on top, middle finger along the rim, index finger towards the center of the disc.

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14
Q

Hammer throw

A

Use the same grip as the forehand, Frisbee should be titled so the bottom is upward, bring arm back as if you were throwing a baseball, arm should be parallel to the ground and elbow bent, make sure to have a strong flick action when releasing

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15
Q

C-catch

A

Make a c with one hand, eyes on the Frisbee, close hand on frisbee

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16
Q

Double c-catch

A

Make a c with both hands, eyes on frisbee, close hands on frisbee

17
Q

Sandwich catch

A

Eyes on frisbee, one hand on top and one hand on bottom, clap hands together