UCD Flashcards

1
Q

What is user-centered design (UCD)?

A

It is an iterative process where the product is modified and tested repeatedly with users throughout the lifecycle.

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2
Q

What are the 3 main principles of UCD?

A

Early focus on users and tasks
Empirical measurement & testing of product usage
Iterative Design

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3
Q

What are the 4 UCD Software Development Principles?

A

Concept -> Design -> Develop -> Release

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4
Q

What are the usability activities in the Concept stage?

A

Usability goals & objectives
User profiles & personas
Interviews, field studies, task analysis

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5
Q

What are the usability activities in the Design stage?

A

Lo-fi paper prototypes
Heuristic evaluations
Focus groups, interviews

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6
Q

What are the usability activities in the Develop stage?

A

Preparation, planning & execution of pre-product release heuristic evaluation
Usability testing

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7
Q

What are the usability activities in the Release stage?

A

Formal usability testing
Surveys, interviews for feedback
Site visits

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8
Q

What are personas?

A

A hypothesized user representation of the goals, needs, and behaviours of a larger group of users.

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9
Q

Why are personas useful?

A

They help us identify what kind of user or who we are designing the product for.

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10
Q

Why is it important to include users during the design process?

A

It is important to include users at all stages of the development life cycle to gain their feedback, needs, insight, ideas, to further develop the product into something they want.

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11
Q

What does “early focus on users and tasks” mean?

A

It means to have a structured approach in gathering information, approaching users early and often, and defining tasks and personas.

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12
Q

What does “empirical measurement and testing of product usage” mean?

A

Focus on ease of learning & use, and testing of prototypes with actual users.

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13
Q

What does “iterative design” mean?

A

Product is designed, modified, and tested repeatedly.
Early testing of conceptual models and design ideas.
Allowance of complete overhaul and rethinking of design by early testing.

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