prototyping Flashcards

1
Q

What is a conceptual design?

A

A description of the proposed system in terms of a set of integrated ideas and concepts about what it should do, behave, look like, that will be understandable by the users in the manner intended.

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2
Q

How to express early design ideas?

A
  • Allow flexibility for radical changes
  • No coding involved
  • Fast
  • Cheap & low cost
  • Promote valuable feedback
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3
Q

What is a prototype?

A

Rapid approximation of a design idea used to gather feedback. A limited representation of a product design.

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4
Q

What is prototyping?

A

A strategy for efficiently dealing with things that are hard to predict.

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5
Q

Why prototype?

A
  • Interactive exploration with envisioned product
  • Clarifies vague requirements between stakeholders
  • Answer questions & support design decisions with forced reflection
  • Test feasibility & compatibility
  • Sell product ideas
  • Inspire innovation

People cannot describe what they want, but they are quick to recognize what they do not like!

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6
Q

Rights of a prototype

A
  • Should not be required to be complete
  • Easy to change
  • Gets to reitre
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7
Q

What’s a storyboard?

A

A pencil and paper simulation or walkthrough of system look and functionality.

  • Sequence of diagrams
  • Series of scene sketches showing progression through a task.
  • Conveys key snapshots
  • Often used with scenarios to bring details.
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8
Q

What’s a scenario?

A
  • Hypothetical or fictional situations of use
  • Typically involving some person, event, situation and environment
  • Provide context of operation
  • Often in narrative form, but can also be sketches or even videos
  • Approach problem from another person’s point of view
  • Can involve social and interpersonal aspects of the task
  • Can be very futuristic and creative
  • Facilitates feedback and opinions
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9
Q

What are the benefits of storyboarding?

A
  • Holistic focus
  • Avoid commitments to UI
  • Helps get everyone on same page in terms of goal
  • Gather early feedback
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10
Q

What should storyboards convey?

A

Setting, Sequence & Satisfaction

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11
Q

What’s the difference between Lo-Fi and Hi-Fi prototype?

A

Lofi: Cheap to produce, does not realistically simulate final product and focus on conceptual design instead.

Hifi: Increased similarity to final product, possibly even using same parts and focus on physical design.

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12
Q

What’s low-fidelity prototyping?

A
  • Uses medium (paper/cardboard) unlike final product
  • Quick, cheap & easy to modify
  • Important early on to encourage creative flexibility & exploration of ideas during conceptual design.
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13
Q

What’s high-fidelity prototyping?

A
  • Simulation or demo of final product to address feasibility & physical design issues
  • Uses similar materials and looks like final product.
  • May include ‘real code’.
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14
Q

What are some issues with Hi-Fi prototype?

A
  • Costlier to develop
  • Set high expectations for users
  • Bad performance
  • Invisible compromises such as hacked code, sloppy engineering.
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15
Q

What are horizontal prototypes?

A

Wide range with little details

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16
Q

What are vertical prototypes?

A

Much detail for few functions.

17
Q

What are video prototypes?

A
  • Illustrate how users interact with systems
  • Used to quickly represent design concepts that are complex
  • Story board but includes motivation & success
18
Q

What are the benefits of video prototypes?

A
  • Cheap & fast
  • Great communication tools
  • Ties interface designs to task
  • Serve as specifications for developers
19
Q

What is wizard-of-oz prototyping?

A
  • Simulate machine behavior with human operators
  • Create interactive application without code
  • Much faster than building real thing
  • Done early to understand user requirements
20
Q

What are the benefits of wizard-of-oz?

A
  • Faster, cheaper, more iterative prototypes
  • Multiple variations is easy
  • More realistic than paper
  • Places user at the centre of development
  • Envision challenging-to-build applications
  • Designer & developers learn by being wizard
21
Q

What are the disavantages of Wizard-of-Oz?

A

• May misrepresent otherwise imperfect technology
• May simulate technologies that do not exist (and may never)
• Wizards require training and can be inconsistent
• Playing the wizard can be exhausting
• Some features (and limitations) are difficult/impossible to simulate
effectively
• May be inappropriate or inconvenient in some venues (e.g. home)