u3 aos1 part 1 Flashcards

1
Q

Fundamental movement skills (fms)

A

Movement patterns that involve different body parts. They are the foundational movements to more specialised sport-specific skills

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Sport-specific skills

A

utilise a range of fundamental movement skills in a sequence

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Closed motor skills

A

motor skills that are performed in a predictable, self-paced environment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Open motor skills

A

motor skills that are performed in an environment that is constantly changing and is externally paced

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Fine motor skills

A

delicate, precise movements that engage the use of small muscle groups

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Gross motor skills

A

movements involving the use of large muscle groups that result in a coordinated action

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Discrete motor skills

A

involve movements of brief duration that are easily defined by a distinct beginning and end

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Serial motor skills

A

a series or group of discrete skills strung together to create a more complicated, skilled action

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Continuous motor skills

A

have no distinct beginning or end

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Movement constraints

A

factors related to the individual, task, and environment that influence movement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Individual constraints

A

those that are internal to the performer including body structure, fitness, psychological factors, and genetics

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Structural constraints (individual)

A

relate to the body structure of the individual eg individual growth patterns, body size, flexibility, physiological capacity and body composition

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Functional constraints (individual)

A

relate to behaviours eg skill learning, attention, anxiety, perceptual ability, and information-processing skills

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Task-related constraints

A

include the rules of the game, equipment used, and the speed and accuracy required

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Environmental constraints

A

are those that are external to the individual such as the weather, sociocultural restraints and gravity

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Qualitative analysis

A

the systematic observation of the quality of human movement for the purpose of providing the most appropriate intervention to improve performance

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Four tasks of qualitative analysis

A

preparation: gather relevant knowledge eg critical features of skill, information about the performer
observation: skill is recorded/measured
evaluation: identify errors and positive aspects of the performer’s technique
error correction: improve player’s performance

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Direct approach

A

coach-orientated instruction model in which learners are given explicit instructions about skill execution and tactical awareness. Learner is told what to do and when to do it

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Constraints-based approach

A

seeks to develop effective movement skills within a game context, places learner in a game context as soon as it is practical to do so, learning through doing

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Constraints in constraints-based approach

A

individual: the physical and psychological traits of the performer
environmental: the type of environment in which the performance takes place
task: the defining characteristics of the sport/game

21
Q

Cognitive stage of learning

A

the initial phase of learning of a motor skill where the emphasis is on conscious understanding of the task requirements

22
Q

Associative stage of learning

A

the second phase of learning a new skill, in which movement patterns become more refined and consistent through practice

23
Q

Principle of diminishing returns

A

states that as a performer becomes more competent in their skill performance and progresses to the latter stages of learning, there is a gradual reduction in the rate of improvement in skill performance in response to practice

24
Q

Practice distribution

A

refers to the ratio between time spent actively practising and time spent resting during a practice session

25
Q

Massed practice

A

a form of practice in which there is little or no rest between repeat performances of a skill

26
Q

Distributed practice

A

a form of practice in which smaller practice time intervals are interspersed with rest periods

27
Q

Variability

A

the amount of change and uncertainty in an environment or in the performance of a skill

28
Q

Blocked practice

A

a type of practice in which each skill component is practised repetitively as an independent block

29
Q

Serial practice

A

a form of practice that involves rehearsing different skills but in a fixed and relatively predictable sequence

30
Q

Random practice

A

a form of practice that involves rehearsing a number of different skills in an unpredictable sequence

31
Q

Deliberate practice

A

any activity that is undertaken with the specific purpose of increasing performance, requires cognitive and/or physical effort and is relevant to promoting positive skill development in a particular sport

32
Q

Intrinsic feedback

A

sensory information the learner receives directly from skill execution

33
Q

Augmented feedback

A

information about a skill performance that comes from an external source

34
Q

Knowledge of performance

A

feedback regarding how a skill is performed; assessing performance on the basis of process and skill technique

35
Q

Knowledge of results

A

information about the outcome of a skill performance; information regarding the relative success or failure in regard to the intended goal of the movement skill

36
Q

Qualitative feedback

A

provides general feedback about movement skill performance

37
Q

Quantitative feedback

A

more precise feedback that uses numeric values

38
Q

Prescriptive feedback

A

feedback that sets out recommendations about how to correct skill errors and how to improve future performance

39
Q

Descriptive feedback

A

provides a detailed account of the process of skill performance

40
Q

Incorrect feedback

A

focuses on the learner’s skill errors

41
Q

Correct feedback

A

focuses on what a learner is doing well

42
Q

Feedback frequency

A

how often an external source provides feedback to the skill learner

43
Q

Summary feedback

A

only provide feedback after they watch a series of skill attempts

44
Q

Concurrent feedback

A

information that is given during a skill performance

44
Q

Bandwidth feedback

A

The coach and athlete agree on an acceptable bandwidth of performance or margin of error

44
Q

Performer-regulated feedback

A

feedback provided at the athlete’s request

44
Q

Faded feedback

A

feedback frequency is high at the beginning of a practice session but is progressively reduced the longer the session goes on

44
Q

Terminal feedback

A

information that is given at the completion of a skill performance

45
Q
A