u3 aos1 part 1 Flashcards

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1
Q

Fundamental movement skills (fms)

A

Movement patterns that involve different body parts. They are the foundational movements to more specialised sport-specific skills

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2
Q

Sport-specific skills

A

utilise a range of fundamental movement skills in a sequence

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3
Q

Closed motor skills

A

motor skills that are performed in a predictable, self-paced environment

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4
Q

Open motor skills

A

motor skills that are performed in an environment that is constantly changing and is externally paced

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5
Q

Fine motor skills

A

delicate, precise movements that engage the use of small muscle groups

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6
Q

Gross motor skills

A

movements involving the use of large muscle groups that result in a coordinated action

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7
Q

Discrete motor skills

A

involve movements of brief duration that are easily defined by a distinct beginning and end

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8
Q

Serial motor skills

A

a series or group of discrete skills strung together to create a more complicated, skilled action

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9
Q

Continuous motor skills

A

have no distinct beginning or end

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10
Q

Movement constraints

A

factors related to the individual, task, and environment that influence movement

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11
Q

Individual constraints

A

those that are internal to the performer including body structure, fitness, psychological factors, and genetics

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12
Q

Structural constraints (individual)

A

relate to the body structure of the individual eg individual growth patterns, body size, flexibility, physiological capacity and body composition

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13
Q

Functional constraints (individual)

A

relate to behaviours eg skill learning, attention, anxiety, perceptual ability, and information-processing skills

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14
Q

Task-related constraints

A

include the rules of the game, equipment used, and the speed and accuracy required

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15
Q

Environmental constraints

A

are those that are external to the individual such as the weather, sociocultural restraints and gravity

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16
Q

Qualitative analysis

A

the systematic observation of the quality of human movement for the purpose of providing the most appropriate intervention to improve performance

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17
Q

Four tasks of qualitative analysis

A

preparation: gather relevant knowledge eg critical features of skill, information about the performer
observation: skill is recorded/measured
evaluation: identify errors and positive aspects of the performer’s technique
error correction: improve player’s performance

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18
Q

Direct approach

A

coach-orientated instruction model in which learners are given explicit instructions about skill execution and tactical awareness. Learner is told what to do and when to do it

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19
Q

Constraints-based approach

A

seeks to develop effective movement skills within a game context, places learner in a game context as soon as it is practical to do so, learning through doing

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20
Q

Constraints in constraints-based approach

A

individual: the physical and psychological traits of the performer
environmental: the type of environment in which the performance takes place
task: the defining characteristics of the sport/game

21
Q

Cognitive stage of learning

A

the initial phase of learning of a motor skill where the emphasis is on conscious understanding of the task requirements

22
Q

Associative stage of learning

A

the second phase of learning a new skill, in which movement patterns become more refined and consistent through practice

23
Q

Principle of diminishing returns

A

states that as a performer becomes more competent in their skill performance and progresses to the latter stages of learning, there is a gradual reduction in the rate of improvement in skill performance in response to practice

24
Q

Practice distribution

A

refers to the ratio between time spent actively practising and time spent resting during a practice session

25
Q

Massed practice

A

a form of practice in which there is little or no rest between repeat performances of a skill

26
Q

Distributed practice

A

a form of practice in which smaller practice time intervals are interspersed with rest periods

27
Q

Variability

A

the amount of change and uncertainty in an environment or in the performance of a skill

28
Q

Blocked practice

A

a type of practice in which each skill component is practised repetitively as an independent block

29
Q

Serial practice

A

a form of practice that involves rehearsing different skills but in a fixed and relatively predictable sequence

30
Q

Random practice

A

a form of practice that involves rehearsing a number of different skills in an unpredictable sequence

31
Q

Deliberate practice

A

any activity that is undertaken with the specific purpose of increasing performance, requires cognitive and/or physical effort and is relevant to promoting positive skill development in a particular sport

32
Q

Intrinsic feedback

A

sensory information the learner receives directly from skill execution

33
Q

Augmented feedback

A

information about a skill performance that comes from an external source

34
Q

Knowledge of performance

A

feedback regarding how a skill is performed; assessing performance on the basis of process and skill technique

35
Q

Knowledge of results

A

information about the outcome of a skill performance; information regarding the relative success or failure in regard to the intended goal of the movement skill

36
Q

Qualitative feedback

A

provides general feedback about movement skill performance

37
Q

Quantitative feedback

A

more precise feedback that uses numeric values

38
Q

Prescriptive feedback

A

feedback that sets out recommendations about how to correct skill errors and how to improve future performance

39
Q

Descriptive feedback

A

provides a detailed account of the process of skill performance

40
Q

Incorrect feedback

A

focuses on the learner’s skill errors

41
Q

Correct feedback

A

focuses on what a learner is doing well

42
Q

Feedback frequency

A

how often an external source provides feedback to the skill learner

43
Q

Summary feedback

A

only provide feedback after they watch a series of skill attempts

44
Q

Concurrent feedback

A

information that is given during a skill performance

44
Q

Bandwidth feedback

A

The coach and athlete agree on an acceptable bandwidth of performance or margin of error

44
Q

Performer-regulated feedback

A

feedback provided at the athlete’s request

44
Q

Faded feedback

A

feedback frequency is high at the beginning of a practice session but is progressively reduced the longer the session goes on

44
Q

Terminal feedback

A

information that is given at the completion of a skill performance

45
Q
A