Trouble Brewing Flashcards
This deck teaches about the characters, setup, abilities, and drunk/poison effects in the Blood on the Clocktower 'Trouble Brewing' scenario.
Baron
Description
Minion
There are extra Outsiders in play. [+2 Outsiders]
Baron
Setup
Replace 2 Townsfolk tokens with 2 Outsider tokens.
Beggar
Description
Traveler
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy.
Bureaucrat
Description
Traveler
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Butler
Description
Outsider
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Chef
Description
Townsfolk
You start knowing how many pairs of evil players there are.
Drunk
Description
Outsider
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Empath
Description
Townsfolk
Each night, you learn how many of your 2 alive neighbors are evil.
Fortune Teller
Description
Townsfolk
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Gunslinger
Description
Traveler
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Imp
Description
Demon
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Investigator
Description
Townsfolk
You start knowing that 1 of 2 players is a particular Minion.
Librarian
Description
Townsfolk
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Mayor
Description
Townsfolk
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Monk
Description
Townsfolk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Poisoner
Description
Minion
Each night, choose a player: they are poisoned tonight and tomorrow day.
Ravenkeeper
Description
Townsfolk
If you die at night, you are woken to choose a player: you learn their character.
Recluse
Description
Outsider
You might register as evil & as a Minion or Demon, even if dead.
Saint
Description
Outsider
If you die by execution, your team loses.
Scapegoat
Description
Traveler
If a player of your alignment is executed, you might be executed instead.
Scarlet Woman
Description
Minion
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travelers don’t count)
Slayer
Description
Minion
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Soldier
Description
Townsfolk
You are safe from the Demon.
Spy
Description
Minion
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Thief
Description
Traveler
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Undertaker
Description
Townsfolk
Each night*, you learn which character died by execution today.
Virgin
Description
Townsfolk
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Washerwoman
Description
Townsfolk
You start knowing that 1 of 2 players is a particular Townsfolk.
Baron
Day
None
Baron
Night
None
Baron
Drunk/Poison
None
Beggar
Setup
Inform the Beggar whether they are good or evil
Beggar
Night
None
Beggar
Day
Every time the Beggar obtains a vote token, privately tell them the alignment of the giver
The Beggar cannot vote without a vote token
Beggar
Drunk/Poison
None - the Beggar is always Sober and Healthy
Bureaucrat
Setup
“Vote x3” token
Inform the Bureaucrat whether they are good or evil
Bureaucrat
Night
Wake the Bureaucrat and assign the “Vote x3” token to whoever the Bureaucrat points at.
Bureaucrat
Day
Every time the player with the Bureaucrat’s “Vote x3” token votes, their vote counts as 3. Count out loud as normal.
Butler
Setup
“Master” token
Butler
Night
Wake the Butler and place the “Master” token next to the indicated character.
Butler
Day
It is the Butler’s responsibility to ensure they only vote if their indicated Master votes.
Chef
Setup
None
Chef
Night
On the first night, inform the Chef how many evil players are neighboring each other.
Chef
Day
None
Drunk
Setup
Choose which Townsfolk the Drunk will believe themself to be. Place that Townsfolk token in the bag and then indicate their Drunk status in the Grimoire.
Drunk
Night
Treat the Drunk as the character they believe themselves to be, but you may provide false information or ignore their instructions whenever you want.
Drunk
Day
Treat the Drunk as the character they believe themselves to be, but you may provide false information or ignore their instructions whenever you want.
Empath
Setup
None
Empath
Night
Wake up the Empath and indicate how many of their living neighbors are evil.
Empath
Drunk/Poison
Wake the Empath every night and indicate how many of their living neighbors are evil, but you may provide false information.
Fortune Teller
Setup
“Decoy” token
Place the token next to a good player in the Grimoire. This player will register as a Demon for the purposes of the Fortune Teller’s ability.
Fortune Teller
Night
Wake the Fortune Teller, who will point to two players. Indicate (yes/no) whether either of them are the Demon or the Decoy.
Fortune Teller
Drunk/Poison
Wake the Fortune Teller, who will point to two players. Indicate (yes/no) whether either of them are the Demon or the Decoy, but you may provide false information.
Gunslinger
Setup
Inform the Gunslinger whether they are good or evil