No Greater Joy (Teensyville) Flashcards
Clockmaker
Ability
Townsfolk
You start knowing how many steps from the Demon to its nearest Minion
Investigator
Ability
Townsfolk
You start knowing that 1 of 2 players is a particular Minion
Empath
Ability
Townsfolk
Each night, you learn how many of your 2 alive neighbors are evil
Chambermaid
Ability
Townsfolk
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability
Artist
Ability
Townsfolk
Once per game, during the day, privately ask the Storyteller any yes/no question
Sage
Ability
Townsfolk
If the Demon kills you, you learn that it is 1 of 2 players
Drunk
Ability
Outsider
You do not knw you are the Drunk. You think you are a Townsfolk character, but you are not.
Klutz
Ability
Outsider
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses
Scarlet Woman
Ability
Minion
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travelers don’t count)
Baron
Ability
Minion
There are extra Outsiders in play. [+2 Outsiders]
Imp
Ability
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
First Night Wake Order
Minion Info Demon Info Investigator Empath Clockmaker Chambermaid
Other Night Wake Order
Scarlet Woman Imp Sage Empath Chambermaid