Laissez un Faire (Teensyville) Flashcards

1
Q

Balloonist

Ability

A

Townsfolk

Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]

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2
Q

Savant

Ability

A

Townsfolk

Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

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3
Q

Amnesiac

Ability

A

Townsfolk

You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

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4
Q

Fisherman

Ability

A

Townsfolk

Once per game, during the day, visit the Storyteller for some advice to help you win.

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5
Q

Artist

Ability

A

Townsfolk

Once per game, during the day, privately ask the Storyteller any yes/no question.

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6
Q

Cannibal

Ability

A

Townsfolk

You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

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7
Q

Mutant

Ability

A

Outsider

If you are “mad” about being an Outsider, you might be executed.

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8
Q

Lunatic

Ability

A

Outsider

You think you are a Demon, but you are not. The Demon knows who you are and who you choose at night.

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9
Q

Widow

Ability

A

Minion

On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good players knows a Widow is in play.

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10
Q

Goblin

Ability

A

Minion

If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

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11
Q

Leviathan

Ability

A

Demon

If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.

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12
Q

First Night Wake Order

A
Minion Info
Lunatic
Demon Info
Amnesiac
Widow
Balloonist
Dawn
Leviathan
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