Laissez un Faire (Teensyville) Flashcards
Balloonist
Ability
Townsfolk
Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
Savant
Ability
Townsfolk
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Amnesiac
Ability
Townsfolk
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Fisherman
Ability
Townsfolk
Once per game, during the day, visit the Storyteller for some advice to help you win.
Artist
Ability
Townsfolk
Once per game, during the day, privately ask the Storyteller any yes/no question.
Cannibal
Ability
Townsfolk
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Mutant
Ability
Outsider
If you are “mad” about being an Outsider, you might be executed.
Lunatic
Ability
Outsider
You think you are a Demon, but you are not. The Demon knows who you are and who you choose at night.
Widow
Ability
Minion
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good players knows a Widow is in play.
Goblin
Ability
Minion
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Leviathan
Ability
Demon
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
First Night Wake Order
Minion Info Lunatic Demon Info Amnesiac Widow Balloonist Dawn Leviathan