All Character Abilities Flashcards
Acrobat
Outsider (Experimental)
Each night*, if either good living neighbor is drunk or poisoned, you die.
Al-Hadikhia
Demon (Experimental)
Each night*, choose 3 players (all learn who): each silently chooses to live or die, but if all live, all die.
Alchemist
Townsfolk (Experimental)
You have a not-in-play Minion ability.
Amnesiac
Townsfolk (Experimental)
Do do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Angel
Fabled (Any Game)
Something bad might happen to whoever is most responsible for the death of a new player.
Apprentice
Traveler (Bad Moon Rising)
On your 1st night, you gain a Townsfolk ability (if good) or a Minion ability (if evil).
Artist
Townsfolk (Sects & Violets)
Once per game, during the day, privately ask the Storyteller any yes/no question.
Assassin
Minion (Bad Moon Rising)
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Atheist
Townsfolk (Experimental)
The Storyteller can break the games rules & if executed, good wins, even if you are dead. [No evil characters]
Balloonist
Townsfolk (Experimental)
Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
Barber
Outsider (Sects & Violets)
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters
Barista
Traveler (Sects & Violets)
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Baron
Minion (Trouble Brewing)
There are extra Outsiders in play. [+2 Outsiders]
Beggar
Traveler (Trouble Brewing)
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy.
Bishop
Traveler (Bad Moon Rising)
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Bone Collector
Traveler (Sects & Violets)
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Boomdandy
Minion (Experimental)
If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them, dies.
Bounty Hunter
Townsfolk (Experimental)
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Buddhist
Fabled (Any Game)
For the first 2 minutes of each day, veteran players may not talk.
Bureaucrat
Traveler (Trouble Brewing)
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Butcher
Traveler (Sects & Violets)
Each day, after the 1st execution, you may nominate again.
Butler
Outsider (Trouble Brewing)
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Cannibal
Townsfolk (Experimental)
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Cerenovus
Minion (Sects & Violets)
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.