Topic 1: Interaction Design Overview Flashcards
Existence of Good and Poor Design & their environment
In terms of usability one can differentiate good and poor interaction designs through design weaknesses and strengths.
Notice: The environment needs to be taken into account as well since goods designs are not useful in every environment (e.g., marble answering machine at a hotel)
Environment: Who, how, where, kind of activity when interacting
Hints of a bad interactive design
Irritating, misleading, inconsistent, inefficient (number of basics steps are required), no feedback by the system.
Hints of a good interactive design
Aesthetically pleasing, playful, enjoyable to use, one-step actions, intuitive, color-coding
Reasons for the rise of interaction design
1) Everyday consumer items, that used to be physical, are now predominantly digitally based requiring interaction design (cameras, microwave, toaster)
2) The move toward transforming human-human transactions into solely interface-based ones (self-checkouts)
What is interaction design?
“Designing interactive products to support the way people communicate and interact in their
everyday and working lives.”
By Sharp, Rogers, and Preece (2019)
Components of Interaction Design (Fields of Professions that are in touch with Interaction Design
Interaction design is highly interdisciplinary. Many fields overlap and only differ in methods and philosophies they use to study and design an product as well as scope and problems they address. (See graphics ppt slide 2)
Is Interaction Design (ID) Beyond HCI?
Themain difference between interaction design (ID) and (HCI) as one of scope.
Historically, HCI had a narrow focus on: design and usability of computing systems,
ID was seen as being broader: theory, research, and practice of designing user experiences for all manner of technologies, systems, and products.
Who is usually involved in Interaction Design teams, what are the benefits and downsides of these teams?
Interaction design is ideally carried out by multidisciplinary teams (need of different backgrounds and perspectives)
(+) Generation of more ideas and designs
(-) more communication effort requires
What is User Experience (UX)?
“all aspects of the enduser’s interaction with the company, its services, and its products.”
By Jakob Nielsen and Don Norman (2014)
UX refers to how a product behaves and is used by people in the real world.
Central aspects of UX / UX goals
usability, functionality, aesthetics, emotional appeal, fun, experiencing flow, cultural and social identity. But there is no magic formula for quality UX.
One cannot design quality user experience directly, but only create the design features that can evoke it.
Explain ID as a process - The double diamond of design.
This approach has four phases which are iterated: (See graphics ppt slide 3)
- Explore and analyse -
1) Discover: Designers try to gather insights about the problems space
-> current UX, why change?, how change improves UX?
-> articulating problem space as group to minimize incorrect assumptions
2) Define: Designers develop a clear brief that frames the design challenge.
- Design and deliver -
3) Develop: Solutions or concepts are created, prototyped, tested, and iterated.
4) Deliver: The resulting project is finalized, produced, and launched.
Benefits of a designer understanding users?
1) Adjust design with what people want, need and may desire
2) Acknowledge appreciating that one size does not fit all (e.g. teenager vs. adults needs)
3) Identify any incorrect assumptions they may
have about particular user groups.
(e.g. not all old people need a big font size)
Why is it important to involve users? Three answers.
1) Functional specification
(understanding functional requirements)
2) Expectation management
(Realistic, no suprises, no disapointment)
3) Ownership (users become active stakeholders, forgiveness of problems)
Which types of user involvement are typical when designing a new product or a service? (Degrees of user involvement)
1) Users as member of the design team
2) Face to face activities
3) Online contribution (feedback, citizen science)
4) user involvement after product release (error reporting)
What are the four design approaches to Interactive Designs?
1) User centered design:
User knows best and guides the designer
2) Activity centered design:
Users behavior rather than their goals is important
3) System design:
The system(people, computer, devices) is the center of attention
4) Genius design
Relies on the experience and creativity of the designer.