TOOLS AND TECHNIQUES Flashcards

1
Q

EXPERT JUDGMENT

A

Expert judgment is defined as judgment provided based upon expertise in an application area, Knowledge Area, discipline, industry, etc., as appropriate for the activity being performed. Such expertise may be provided by any group or person with specialized education, knowledge, skill, experience, or training.

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2
Q

PROJECT MANAGEMENT INFORMATION SYSTEM (PMIS)

A

The PMIS provides access to information technology (IT) software tools, such as scheduling software tools, work authorization systems, configuration management systems, information collection and distribution systems, as well as interfaces to other online automated systems such as corporate knowledge base repositories. Automated gathering and reporting on key performance indicators (KPI) can be part of this system.

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3
Q

MEETINGS

A

Meetings are used to discuss and address pertinent topics of the project when directing and managing project work. Attendees may include the project manager, the project team, and appropriate stakeholders involved or affected by the topics addressed. Each attendee should have a defined role to ensure appropriate participation.

Types of meetings include but are not limited to: kick-off, technical, sprint or iteration planning, Scrum daily standups, steering group, problem solving, progress update, and retrospective meetings.

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4
Q

KNOWLEDGE MANAGEMENT

A

Knowledge management tools and techniques connect people so they can work together to create new knowledge, share tacit knowledge, and integrate the knowledge of diverse team members.

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5
Q

INFORMATION MANAGEMENT

A

Information management tools and techniques are used to create and connect people to information. They are effective for sharing simple, unambiguous, codified explicit knowledge.

They include but are not limited to:

  • Methods for codifying explicit knowledge; for example, for producing lessons to be learned entries for the lessons learned register;
  • Lessons learned register;
  • Library services;
  • Information gathering, for example, web searches and reading published articles;
  • Project management information system (PMIS). Project management information systems often include document management systems.
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6
Q

CHANGE CONTROL TOOLS

A

In order to facilitate configuration and change management, manual or automated tools may be used. Configuration control is focused on the specification of both the deliverables and the processes, while change control is focused on identifying, documenting, and approving or rejecting changes to the project documents, deliverables, or baselines.

  • Identify configuration item
  • Record and report configuration item status.
  • Perform configuration item verification and audit.
  • Identify changes
  • Document changes
  • Decide on changes
  • Track changes
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7
Q

DECISION MAKING

A

Voting. Voting is a collective decision-making technique and an assessment process having multiple alternatives with an expected outcome in the form of future actions.

Autocratic decision making. In this method, one individual takes responsibility for making the decision for the group.

Multicriteria decision analysis. A technique that uses a decision matrix to provide a systematic analytical approach for establishing criteria, such as risk levels, uncertainty, and valuation, to evaluate and rank many ideas.

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8
Q

Nominal group technique - INTERPERSONAL AND TEAM SKILLS

A

Nominal group technique. The nominal group technique enhances brainstorming with a voting process used to rank the most useful ideas for further brainstorming or for prioritization. The nominal group technique is a structured form of brainstorming

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9
Q

CONTEXT DIAGRAM

A

The context diagram is an example of a scope model. Context diagrams visually depict the product scope by showing a business system (process, equipment, computer system, etc.), and how people and other systems (actors) interact with it.

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10
Q

PRODUCT ANALYSIS

A

Product analysis can be used to define products and services. It includes asking questions about a product or service and forming answers to describe the use, characteristics, and other relevant aspects of what is going to be delivered.

Examples of product analysis techniques include but are not limited to:

  • Product breakdown,
  • Requirements analysis,
  • Systems analysis,
  • Systems engineering,
  • Value analysis,
  • Value engineering
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11
Q

DECOMPOSITION

A

Decomposition is a technique used for dividing and subdividing the project scope and project deliverables into smaller, more manageable parts. The work package is the work defined at the lowest level of the WBS for which cost and duration can be estimated and managed. The level of decomposition is often guided by the degree of control needed to effectively manage the project.

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12
Q

ROLLING WAVE PLANNING

A

Rolling wave planning is an iterative planning technique in which the work to be accomplished in the near term is planned in detail, while work further in the future is planned at a higher level. It is a form of progressive elaboration applicable to work packages, planning packages, and release planning when using an agile or waterfall approach. Therefore, work can exist at various levels of detail depending on where it is in the project life cycle.

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13
Q

PRECEDENCE DIAGRAMMING METHOD

A

The precedence diagramming method (PDM) is a technique used for constructing a schedule model in which activities are represented by nodes and are graphically linked by one or more logical relationships to show the sequence in which the activities are to be performed.

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14
Q

4 - PRECEDENCE DIAGRAMMING METHOD

A

Finish-to-start (FS). A logical relationship in which a successor activity cannot start until a predecessor activity has finished. For example, installing the operating system on a PC (successor) cannot start until the PC hardware is assembled (predecessor).

Finish-to-finish (FF). A logical relationship in which a successor activity cannot finish until a predecessor activity has finished. For example, writing a document (predecessor) is required to finish before editing the document (successor) can finish.

Start-to-start (SS). A logical relationship in which a successor activity cannot start until a predecessor activity has started. For example, level concrete (successor) cannot begin until pour foundation (predecessor) begins.

Start-to-finish (SF). A logical relationship in which a successor activity cannot finish until a predecessor activity has started. For example, a new accounts payable system (successor) has to start before the old accounts payable system can be shut down (predecessor).

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15
Q

DEPENDENCY DETERMINATION AND INTEGRATION

A

Dependencies may be characterized by the following attributes: mandatory or discretionary, internal or external. Dependency has four attributes, but two can be applicable at the same time in the following ways: mandatory external dependencies, mandatory internal dependencies, discretionary external dependencies, or discretionary internal dependencies.

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16
Q

LEADS AND LAGS

A

A lead is the amount of time a successor activity can be advanced with respect to a predecessor activity.

A lag is the amount of time a successor activity will be delayed with respect to a predecessor activity.

17
Q

ANALOGOUS ESTIMATING

A

Analogous estimating is a technique for estimating the duration or cost of an activity or a project using historical data from a similar activity or project. Analogous estimating is generally less costly and less time-consuming than other techniques, but it is also less accurate.

18
Q

PARAMETRIC ESTIMATING

A

Parametric estimating is an estimating technique in which an algorithm is used to calculate cost or duration based on historical data and project parameters. This technique can produce higher levels of accuracy depending on the sophistication and underlying data built into the model.

19
Q

THREE-POINT ESTIMATING

A

The accuracy of single-point duration estimates may be improved by considering estimation uncertainty and risk. Using three-point estimates helps define an approximate range for an activity’s duration:

Most likely (tM). This estimate is based on the duration of the activity, given the resources likely to be assigned, their productivity, realistic expectations of availability for the activity, dependencies on other participants, and interruptions.

Optimistic (tO). The activity duration based on analysis of the best-case scenario for the activity.

Pessimistic (tP). The duration based on analysis of the worst-case scenario for the activity.

tE = (tO + tM + tP) / 3

20
Q

BOTTOM-UP ESTIMATING

A

Bottom-up estimating is a method of estimating project duration or cost by aggregating the estimates of the lower-level components of the WBS. When an activity’s duration cannot be estimated with a reasonable degree of confidence, the work within the activity is decomposed into more detail. The detail durations are estimated.

21
Q

Reserve analysis

A

Reserve analysis is used to determine the amount of contingency and management reserve needed for the project.

Management reserves are a specified amount of the project budget withheld for management control purposes and are reserved for unforeseen work that is within scope of the project. Management reserves are intended to address the unknown-unknowns that can affect a project. Management reserve is not included in the schedule baseline, but it is part of the overall project duration requirements.

Cost estimates may include contingency reserves (sometimes called contingency allowances) to account for cost uncertainty. Contingency reserves are the budget within the cost baseline that is allocated for identified risks. Contingency reserves are often viewed as the part of the budget intended to address the known unknowns that can affect a project.

22
Q

CRITICAL PATH METHOD

A

The critical path method is used to estimate the minimum project duration and determine the amount of schedule flexibility on the logical network paths within the schedule model. This schedule network analysis technique calculates the early start, early finish, late start, and late finish dates for all activities without regard for any resource limitations by performing a forward and backward pass analysis through the schedule network.

On any network path, the total float or schedule flexibility is measured by the amount of time that a schedule activity can be delayed or extended from its early start date without delaying the project finish date or violating a schedule constraint.

23
Q

RESOURCE OPTIMIZATION

A

Resource optimization is used to adjust the start and finish dates of activities to adjust planned resource use to be equal to or less than resource availability.

Resource leveling. A technique in which start and finish dates are adjusted based on resource constraints with the goal of balancing the demand for resources with the available supply. Resource leveling can often cause the original critical path to change.

Resource smoothing. A technique that adjusts the activities of a schedule model such that the requirements for resources on the project do not exceed certain predefined resource limits. In resource smoothing, as opposed to resource leveling, the project’s critical path is not changed and the completion date may not be delayed. Resource smoothing may not be able to optimize all resources.

24
Q

SCHEDULE COMPRESSION

A

Schedule compression techniques are used to shorten or accelerate the schedule duration without reducing the project scope in order to meet schedule constraints, imposed dates, or other schedule objectives.

Crashing. A technique used to shorten the schedule duration for the least incremental cost by adding resources. Examples of crashing include approving overtime, bringing in additional resources, or paying to expedite delivery to activities on the critical path.

Fast tracking. A schedule compression technique in which activities or phases normally done in sequence are performed in parallel for at least a portion of their duration. An example is constructing the foundation for a building before completing all of the architectural drawings.

25
Q

AGILE RELEASE PLANNING

A

Agile release planning provides a high-level summary timeline of the release schedule (typically 3 to 6 months) based on the product roadmap and the product vision for the product’s evolution. Agile release planning also determines the number of iterations or sprints in the release, and allows the product owner and team to decide how much needs to be developed and how long it will take to have a releasable product based on business goals, dependencies, and impediments.

26
Q

Multicriteria decision analysis - DECISION MAKING

A

Multicriteria decision analysis is a technique that uses a decision matrix to provide a systematic analytical approach for establishing criteria, such as requirements, schedule, budget, and resources, in order to refine the project and product scope for the project.

27
Q

Design for X (DfX)

A

Design for X (DfX) is a set of technical guidelines that may be applied during the design of a product for the optimization of a specific aspect of the design. DfX can control or even improve the product’s final characteristics. The X in DfX can be different aspects of product development, such as reliability, deployment, assembly, manufacturing, cost, service, usability, safety, and quality. Using the DfX may result in cost reduction, quality improvement, better performance, and customer satisfaction.