Theories and Frameworks Flashcards
7 Domains of PPST
Domain 1: Content Knowledge and Pedagogy
Domain 2: Learning Environment
Domain 3: Diversity of Learners
Domain 4: Curriculum and Planning
Domain 5: Assessment and Reporting
Domain 6: Community Linkages and Professional Engagement
Domain 7: Personal Growth and Professional Development
Multiple Intelligences
Howard Gardner
BILLS MINE
Multiple Intelligences
Cognitive Structures
Charles Letteri
The Cognitive Structures are:
- Analysis
- Focusing
- Comparative Analysis
- Narrowing
- Complex Cognitive
- Sharpening
- Tolerance
to breakdown information to component parts
Analysis
to select relevant or important information without being distracted
Focusing
compare information and make proper choices
Comparative Analysis
identify and place new information into categories
Narrowing
integrate complex information into existing cognitive structure
Complex cognitive
the ability to maintain distinctions
Sharpening
deal with ambiguous of unclear information without getting frustrated
Tolerance
- Law of Readiness
- Law of Exercise
- Law of Effect
Edward Lee Thorndike
Cognitive Framework
Weintein and Mayer
the ability to remember names or words
Basic Rehearsal Strategies
making appropriate choices
Complex Rehearsal Strategies
relating two or more items
Basic Elaboration Strategies
analyzing or synthesizing new information with old information
Complex-elaboration Strategies
Categorizing, grouping, or ordering new information
Basic Organizational Strategies
Arranging in hierarchical order
Complex-organizational strategies
checking progress
comprehension monitoring
Being relaxed, yet alert and attentive
Affective strategies
KCAASE
Bloom’s Cognitive Domain
RUAAEC
Anderson’s Revised Taxonomy
Three Domain’s of Knowledge
Kendall and Marzano
- Information (Declarative Knowledge)
- Mental Procedures (Procedural Knowledge)
-Psychomotor (Motor Skills)
3 Domains of Knowledge
Affective Domain
David Krathwol
RRVOC
Affective Domain
show willingness to attend [only listen]
Receiving
active participation [ask questions]
Responding
displays definite involvement [argue, defend]
Valuing
integrated a new value [did something]
Organization
acts consistently according to the value
Characterization
Psychomotor Domain
Anita Harrow
Occur involuntarily
Reflex movements
innate movement pattern
Basic Fundamentals
can translate stimulus received through senses
Perceptual abilities
developed basic movements that are essential to the development of the highly skilled
Physical activities
developed more complex movements
Skilled movements
communicate through body movements
Non-discursive communication
3 Levels of Learning Psychomotor Domain
Moore’s
carry out rudiments of the skill
Imitation
perform skills independently
Manipulation
perform the skill accurately
Precision-highest level
Developmental Tasks
Robert Havighurst
Involves tremendous growth
Pre-natal Stage (Conception to Birth)
3 periods of Pre-natal stage
- germinal
- embryonic
- fetal
- takes place in the first two weeks after conception
- creation of the Zygote
Germinal Period
- 2 to 8 weeks after conception
- zygote will become embyro
Embryonic Period
- last from about 2 months after conception to 9 months when the infant is born
Fetal Period
- extreme helplessness
- birth to 2 weeks
Infancy
- decreasing dependency — achieve enough body control to become independent
- 2 weeks to 2 years
Babyhood Stage
The Preschooler Years
.- 3 to 5 years old
Early Childhood
6 - 12 years [achieving personal independence]
- Achievement becomes a more central theme of the child’s world
Middle and Late Childhood
- transition age from childhood to adulthood
- independence and identity
- emotional and independence
- preparing for marriage and family life
Adolescence [13-18 years old]
- 19-29 years old
- age of adjustment
- establishing personal and economic independence, selecting a mate
Early Adulthood
30 to 60 years old
- initial physical and mental decline are experienced
- assisting the next generation
Middle Adulthood
61 years and above
- adjustment to decreasing strength and health
- retirement
Late Adulthood
Psychosocial Theory
Erik Erikson
Too much of the negative aspect of the task
Malignancy
Too much positive
Maladaptation
Trust Vs. Mistrust (Infancy)
birth to 1 1/2 years
- Hope
- Sensory Maladjustment [maladaptation]
- Withdrawal [malignancy]
Overly trusting
Sensory Maladjustment
Depression, paranoia, psychosis
Withdrawal
Autonomy vs. Shame and Doubt (Toddlers)
18 months — 2 to 3 years
- willpower or determination
- impulsiveness
- compulsiveness
Can do attitude
Willpower or determination
Jumping into things without proper consideration
Impulsiveness
Feels as if everything must be done perfectly
Compulsiveness
Initiative vs. Guilt (Preschool Years) (Early Childhood)
3 to 5 years
- Courage or Ability to take risks
- Ruthlessness
- Inhibition
The capacity for action despite a clear understanding of your limitations and past failings
Courage or Ability to take risks
Heartless, unfeeling they don’t care who they step on
Ruthlessness
The fear that if they fail, they will be blamed. “nothing ventured, nothing lost “
Inhibition
Industry vs. Inferiority (Elementary)
6 to 12 years
(Middle late Childhood)
- Competency
- Narrow Virtousity
- Inertia
Edgar Dale’s Cone of Experience
Verbal Symbols
Visual Symbols
Recordings, Radio, and Still Pictures
Motion pictures
Educational Television
Exhibits
Study Trips
Demonstration
Dramatized Experiences
Contrived Experiences
Direct Purposeful Experiences
In Dale’s Cone of Experience, we remember 10% of what we
READ (reading)
In Dale’s Cone of Experience, we remember 20% of what we
HEAR (hearing words)
In Dale’s Cone of Experience, we remember 30% of what we
SEE (seeing)
In Dale’s Cone of Experience, we remember 50% of what we
SEE and HEAR (watching a movie and demonstration)
In Dale’s Cone of Experience, we remember 70% of what we
SAY (giving a talk)
In Dale’s Cone of Experience, we remember 90% of what we
DO (doing a dramatic presentation)
Define and evaluate technology integration
Technology Integration Matrix
5 Levels of Technology Integration
- entry
- adoption
- adaptation
- infusion
- transformation
- deliver curriculum content
- drills and practices
- passively received
ex. Uses ppt
Entry Level
- use technology in a conventional way
- begin to utilize technology
- opportunities to apply technology (from time to time)
CONVENTIONAL and PROCEDURAL
Adoption Level
- select and modify
- conventional independent use
- some student choice
Adaptation Level
Full independent choice
Infusion Level
- beyond the limitation
- worldwide audience
- unconventional use of tools
Transformation Level
Actively engaged
Active learning
Collaborate with others
Collaborative
Build understanding
Constructive
Solve real-world problems
Authentic
set goals, plan activities, monitor progress, and evaluate results
Goal-directed
Offer visual stimulation and appeal to the aesthetics
Decorative
Encourage students to perform better
Motivational
Disseminate information
Informational
Invite students to respond and participate
Instructional
Conveys the message quickly and clearly
Effective Communication
Colors and arrangement catch and hold interest
Attractiveness
Objects are arranged — stability
Balance
Repeated shapes or colors or use of borders holds display together
Unity
The style and approach entice learners to be involved
Interactivity
Letters and illustrations can be seen from a good distance
Legibility
Free from grammar errors
Correctness
Well constructed — securely attached
Durability
ASSURE MODEL
- analyze learners
- state objectives
- select methods, media, and materials
- utilize methods, media, and materials
- require learner participation
- evaluate and revise
Usually display a historical time period, nature, scene, fictional situation
Diorama
A table that contains objects and or scenes related to the current season
Nature Table
Can display information written with chalk
Writing board
A large tablet or pad of paper, usually on a tripod
Flip Chart
A multi-board series of 3 or 4 rectangular boards joined together
Zigzag Board
A collection of many different types of items and materials put up on a wall to make an interesting and informative display
Wall Display
Consist of two parallel, horizontal poles tied loosely together with rope
Rope and Pole Display Board