Technology for Teaching and Learning Flashcards

1
Q
  • process and products — paper and pencil - latest electronic gadgets
  • encompasses all these aspects
A

Technology

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2
Q

Tekne “art” - crafts “product”

A

True

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3
Q

Best instructional material

A

Teachers

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4
Q
  • use of digital technology — communicate information
A

ICT literacy

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5
Q

Use of technology in teaching and learning

A

Educational Technology

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6
Q

Flip Charts, picture, model, realia

A

Non-digital

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7
Q

Electronic tools, hardware

A

Digital

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8
Q
  • Tools used in instructional activities
  • print, non-print or electronic materials
  • teaching aids
A

Instructional Materials

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9
Q

Books, dictionaries, encyclopedia

A

Print Materials

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10
Q

Slides, models, rocks, field visits

A

Non-print materials

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11
Q

Presentations, videos, augmented realities

A

Electronic Materials

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12
Q

Internet to access information — teleconferencing — formative computer-based assessment

(Skype, Zoom, Kahoot, Mentimeter)

A

Online Digital Tools and Apps

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13
Q

Used even there’s no internet

ex. iBook

A

Offline Digital Tools and Apps

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14
Q
  • information super highway
  • massive network of networks
A

Internet

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15
Q

Allows you to access the internet

A

World Wide Web

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16
Q

Fast or quick — quickly create, add, edit

A

Wiki

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17
Q

Editable website usually with limited access to collaboratively create and post written works

A

Wikispace

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18
Q
  • blended learning
  • records and shares lectures outside of class
A

Flipped Classroom

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19
Q
  • prepares materials to be delivered in class
  • listen to lectures
  • homework assigned
A

Traditional Classroom

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20
Q
  • students can learn something new
  • produce something novel
A

Podcast

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21
Q

Industrial Revolution

A

steam engine — electricity — gasoline — computer and cellphone — Internet — artificial intelligence

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22
Q
  • students learn at the same time
  • real time communication
  • engaging and effective
  • instant feedback
A

Synchronous

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23
Q
  • students learn at different times
  • not live
  • convenient and flexible
  • work at their own pace
A

Asynchronous

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24
Q

Lessons are delivered online while the other part is handled in the actual physical setting of a classroom

A

Blended Learning

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25
Q
  • distance learning
  • self-learning modules (slm)
  • ideal for limited access
A

Modular

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26
Q

Without a face to face contact with the teacher delivered via telecommunications

A

Distance Learning

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27
Q

Software application or web based technology

A

Learning Management System

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28
Q

MOOCS

A

Massive Open Online Courses

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29
Q

Large number of participants — can be hundreds or thousands

A

Massive

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30
Q

Freedom of place, pace and time — have internet connection — open to everyone

Some courses are free

A

Open

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31
Q

All aspects delivered online

A

Online

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32
Q

Offers a full course

A

Course

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33
Q

Are useful in organizing your lesson
ex. Ppt

A

Presentation Softwares

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34
Q

Rule of six

A

Six line - six words

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35
Q

More keywords or phrases

A

Correct

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36
Q

Font size for titles

A

36-40 and the rest is 32

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37
Q

Font style

A

Sans serif

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38
Q

Dark text on light background

A

Correct

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39
Q

3 C’s for information

A

Correct, Current, Complete

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40
Q

A violation of the right of the author

A

Plagiarism

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41
Q

A violation of the right of the copyright holder

A

Copyright Infringement

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42
Q

TPACK FRAMEWORK by Mishra and Koehler

A

Technological, Pedagogical, and Content Knowledge

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43
Q

Knowing what technology is best to use

A

Technological Knowledge

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44
Q

Principles and strategies of teaching — strategies and techniques used in classrooms

A

Pedagogical Knowledge

45
Q

How well you know the subject area

A

Content Knowledge

46
Q

Art of teaching

A

Pedagogical Knowledge

47
Q

Knowing what teaching approaches fit

A

Pedagogical Content Knowledge (PCK)

48
Q

Interpreting your curriculum through a technology lens

A

Technological Content Knowledge (TCK)

49
Q

Pedagogical considerations for using technology

A

Technological Pedagogical Knowledge (TPK)

50
Q

Technology pedagogy and content fit together

A

TPACK

51
Q

Design and implement better learning activities incorporating that technology

A

SAMR by Ruben Puentedura

52
Q

Replacement for an analogue

A

Enhancement

53
Q

Real learning happens

A

Transformation

54
Q

used technology as direct substitute — without functional change

ex. Writing an essay using a pen

A

Substitution

55
Q

Direct tool substitute with functional improvement

Ex. Google docs for essay instead of paper

A

Augmentation

56
Q

Redesign the task

ex. Instead of simply writing an essay, the student can publish his essay through WORD PRESS

A

Modification

57
Q

Do what was previously not possible

A

Redefinition

58
Q

Enhancement

A

Substitution and Augmentation

59
Q

Transformation

A

Modification and Redifinition

60
Q

The farther you go from the bottom of the cone, the more abstract the experience becomes

  • degree of abstraction
A

Edgar Dale’s Cone of Experience

61
Q

Student as a participant

A

Lower levels

62
Q

Need more instructional support

A

Upper Levels

63
Q

Series of actions — direct experience

A

Enactive

64
Q

Series of illustrations — pictorial experience

A

Iconic

65
Q

Series of symbols — highly abstract experience

A

Symbolic

66
Q

Enactive (actor)

A
  • Direct and purposeful experience
  • contrived experience
  • dramatized experience
67
Q
  • first hand experience
  • direct participation
  • use 3-5 senses

ex. Realia

A

Direct Purposeful Experience

68
Q

Edited copies of direct experiences — designed to simulate a real-life situation

A

Contrived Experience

69
Q

Substitute of a real thing — made up of synthetic materials

ex. Globe

A

Model

70
Q

Special model — heightened and magnified in order to focus on that part or process under study

ex. Planetarium

A

Mockup

71
Q

Species for scientific study or display

A

Specimen

72
Q

Artifacts displayed in a museum — objective displayed in exhibits

A

Object

73
Q

A representation of a real manageable events

A

Simulation

74
Q

It needs a winner

A

Games

75
Q

Reconstructed experience

ex. Role playing

A

Dramatized Experience

76
Q

Rehearsed stage performances

A

Plays

77
Q

Community dramas based on local history

A

Pageants

78
Q

A picture like scene composed of people against a background — no sound, no movement

ex. Paint me a picture

A

Tableau

79
Q

Method of conveying a story by bodily gestures — no sound has movements

ex. Charades

A

Pantomime

80
Q

Unrehearsed, unprepared, and spontaneous dramatization — attitudinal change (values)

A

Role Playing

81
Q

Present ideas with extreme simplicity — applicable in primary grades

A

Puppets

82
Q

Iconic (observer)

A
  • demonstration
  • study trips
  • exhibits
    -educational television
  • motion pictures
  • still pictures, recordings, and radio
83
Q

Visualized explanation — shows how certain things are done

A

Demonstration

84
Q

Educational trips — observe an event that is unavailable within the classroom

ex. Zoo

A

Study Trips

85
Q

Observation of educationally significant exhibitions

ex. Painting

A

Exhibits

86
Q

Immediate interaction with events (audio-visual experience)

ex. Sineskwela

A

Educational Television

87
Q

Slow down a fast process — seeing and hearing

ex. Downloaded videos in Youtube

A

Motion Pictures

88
Q

1 dimensional aids — only one sense organ either eye or ear

use audio or visual

A

Still pictures, recordings, audio

89
Q

See an idea, event, or process

A

Visual symbols

90
Q

Symbolic (reader)

A

Visual Symbols and Verbal Symbols

91
Q

Any line drawing that shows arrangement and relations

A

Diagrams

92
Q

Cluster unrelated data into natural and meaningful groups

A

Affinity Diagram

93
Q

Hierarchy tasks and subtasks with one element, then branches out two or more

A

Tree Diagram

94
Q

Cause-and-effect diagram

A

Fishbone Diagram

95
Q

Uses circles to show the relationship between two specific ideas

A

Venn Diagram

96
Q

Diagrammatic representation of individual connections

A

Charts

97
Q

Data in ordinal series (history)

A

Time chart or timeline

98
Q

Creation, growth, and change

A

Tree or Stream Chart

99
Q

Showing a process from beginning to end

A

Flowchart

100
Q

Shows the relationships within the position or jobs

A

Organizational Chart

101
Q

Left to right in decreasing order

ex. Customer complaints

A

Pareto Charts

102
Q

Activity time chart

A

Gantt Chart

103
Q

Visual image of pictures

A

Graphs

104
Q

Dividing a circle into sectors that each represent parts of a whole

(effective for budget)

A

Circle Graph

105
Q

Show information that changes over time

A

Line graph

106
Q

Compare the magnitude of identical things at different relations

A

Bar graph

107
Q

Visual representation — pictograms

A

Pictorial Graph

108
Q

Words, phrases, sounds, or other utterances that are spoken aloud

A

Verbal Symbols