The Context for Treatment of Cognitive-Communicative Disorders Flashcards

1
Q

Treatment Team

A
SLP, PT, OT
Neurologist
Physiatrist (Rehab medicine doctor)
Neuropsychologist- cognitive function
Social Worker
Recreation Therapist-therapeutic arts and crafts
Clinical Psychologist/psychiatrist
Dietician- nutritional needs
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2
Q

Candidacy for treatment depends on:

5

A
Amount of brain injury
Medical and physical condition
patient's motivation
response to trial therapy
financial resources/funding
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3
Q

Characteristics of a Treatment Session

A

In early stages of recovery, use short sessions (15-30 minutes) and lengthening sessions as patient can tolerate. May work on only one objective initially and extend to more as patient can tolerate

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4
Q

Format of session

A

Opening-general chatting
Do easy tasks
Do goal-directed work using stimuli, response, feedback model
Cool down with tasks patient is familiar with to start and end with success

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5
Q

As complexity increases

A

patients performance declines

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6
Q

Stimuli should be

A

presented with stimuli with greater clarity & intelligibility. Don’t give ambiguous visual or auditory stimuli whether

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7
Q

What should you do to manipulate stimuli

A

redundancy and context
make stimuli novel and interesting
Cues (phonemic, rhyming, semantic)
Increasing salience (prominence) & intensity (strength)

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8
Q

Response Manipulation for Delay

A

Immediate memory problems of pts often make it hard to hold information for more than a few seconds. A patient will do better if allowed to respond immediately to a stimulus than if a delay is imposed.

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9
Q

Relative level of impairment approach

A

determine strengths/weaknesses the build on strengths

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10
Q

Fundamental processes approach

A

Identify underlying processes related to linguistic/communicative abilities

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11
Q

Functional abilities approach

A

Emphasizes those skill necessary for functional daily life, for example: establishing reliable yes/no responses

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12
Q

For Instruction and Feedback

A

Use simple, understandable language, clear and concise. Demonstrate what you want the patient to do.

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13
Q

Incentive feedback

A

Used to increase frequency of a desired behavior (making eye contact) or to reduce an unwanted behavior (perseveration). The type of incentive feedback depends on what would be an incentive for that individual.

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14
Q

Information feedback

A

give information about correctness of responses.

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15
Q

Baseline-treatment design

A

measure patient performance several times before treatment then measure after treatment, helps to see if change occurs is related to treatment

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16
Q

Multiple baseline design

A

two or more behaviors are measured under baseline conditions. then one of the behaviors is treated and if improvement occurs only in treated behavior, effect is probably due to treatment

17
Q

Crossover Design

A

Several behavior are measure in baseline conditions. then behaviors are treated in sequence

18
Q

Enhancing Generalization to Daily Life-8 methods

A

Use natural maintaining contingencies
Training sufficient examples for patient to use in daily life
Loose training where stimulus conditions are allowed to vary
Sequential modification
Using response contingencies that are more normal
Programming common stimuli
Using mnemonic devices to aid memory
training generalization

19
Q

Sequential modification

A

carrying out training in all contexts where generalization is desired