Terms and Concepts Flashcards
Tri-level hypothesis
When studying an intelligent system, we should investigate three levels:
- computational
- procedural/algorithmic
- implementational
CRUM
Computational-Representational Understanding of Mind
- > Human cognition in terms of representational structures and computational procedures that operate on those structures
- > Evaluated on:
1. Representational Power
2. Computational Power
3. Psychological Plausibility
4. Neurological Plausibility
5. Practical Applicability
Expert Systems
- A system incorporating the knowledge of experts
- Rule-based with preprogrammed facts and procedures -> No machine learning
BVSR theory (Campbell)
- > Blind Variation and Selective Retention
1. Unsighted generation of ideas
2. Elaborating whether the idea was useful
Primary vs Secondary Thinking
Primary:
- analogical, free associative
- makes discovery of new combinations more likely
- flat associative curve, defocused attention
Secondary:
- abstract, logical, goal-oriented
- steep associative curve, focused attention
-> Creative People can alternate more between the two
Associative Hierarchy (Steep vs Flat)
Steep associative hierarchy:
- Focused Attention
- Lateral inhibition
- Following one train of thought
Flat associative hierarchy:
- Defocused attention
- more lateral activation
- more widespread activation of nodes/ideas
Klondike problems of creativity
1) Rarity - Payoff is rare in the conceptual space
2) Isolation - Areas of payoff are often independent from another in the problem space
3) Oasis - One might stay for long in one area of payoff because they are hard to leave
4) Plateau - The direction where the greater payoff lies might not be clear
Fault Tolerance
A neural network might still give you the desired output even if the input was imperfect
Delta Rule
Supervised learning rule that calculates the change in weight that needs to be done after a learning trial in order to get to the desired activity of the nodes.
Auto Associator
Special type of pattern associator which aims to reproduce the input as the output and has recurrent connections.
- Knows which connections were active before and can predict sequences
- Often used in models of episodic memory like the hippocampus
4-Stage Model of Information Processing
- Sensory Processing - Acquisition and registration of multiple information sources
- Perception/Working Memory - Conscious percept and manipulation of info in WM
- Decision Making
- Response Selection
4 Stages of Automation
- Information Automation
- Analysis Automation
- Decision Automation
- Action Automation
Each stage can be on a high or a low level.
Competitive Learning
The nodes in a network compete for the right response to a given input. The output with the largest activity receives the weight change.
- Form of unsupervised learning
- Based on Hebbian Learning
When is a learning algorithm called “supervised”?
When it has to be fed (labeled) input and constraints regarding the output
Drive-reinforcement theory was a solution to a problem of differential Hebbian learning. What was this problem?
Differential learning did not take time into account