Terms - 9 Flashcards

1
Q

Behavioral Contrast

A

The phenomenon in which a change in one component of a multi schedule that increases or decreases the rate of responding o that component is accompanied by a change in the response rate in the opposite direction on the other, unaltered component of the schedule

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2
Q

Behavioral Momentum

A

A metaphor to describe a rate of responding and its resistance to change following an alteration in reinforcement conditions. The momentum metaphor has also been used to describe the effects produced by the high-probability request sequence.

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3
Q

Contingency Contracting

A

A mutually agreed upon document between parties (e.g. parent and Child) that specifies a contingent relationship between the completion of specified behaviors and access to specified behavior

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4
Q

Dependent Group Contingency

A

A contingency in which reinforcement for all members of a group is dependent on the behavior of one member of the group or the behavior of a select group of members within the large group

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5
Q

Differential Reinforcement

A

Reinforcing only those responses within a response class that meet a specific criterion along some dimensions (i.e., frequency, topography, duration, latency, or magnitude) and placing all other responses in the class on extinction.

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6
Q

Discrete Trials

A

Any operant whose response rate is controlled by a given opportunity to emit the response. Each discrete response occurs when an opportunity to respond exist [Discrete trial, restricted operant, and controlled operant are synonymous technical terms.

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7
Q

DRA - Differential Reinforcement of Alternative Behavior

A

A procedure for decreasing problem behavior in which reinforcement is delivered for a behavior that serves as a desirable alternative to the behavior targeted for reduction and withheld following instances of the problem behavior (e.g. reinforcing completion of academic worksheet items when the behavior targeted for reduction is talk-outs).

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8
Q

DRI - Differential Reinforcement of Incompatible Behavior

A

A procedure for decreasing problem behavior in which reinforcement is delivered for a behavior that is topographically incompatible with the behavior targeted for reduction and withheld following instances of the problem behavior (e.g. sitting in seat is incompatible with walking around the room)

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9
Q

DRO - Differential Reinforcement of Other Behavior

A

A procedure for decreasing problem behavior in which reinforcement is contingent n the absence of the problem behavior during or at specific times (i.e., momentary DRO) ; sometimes called differential reinforcement of zero rates of responding or omission training.

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10
Q

Independent Group Contingency

A

A contingency in which reinforcement for each member of a group is dependent on that person’s meeting a performance criterion that is in effect for all members of the group.

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11
Q

Interdependent Group Contingency

A

A contingency in which reinforcement for all members of a group is dependent on each member of the group meeting a performance criterion that is in effect for all members of the group.

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12
Q

Levels System

A

A component of some token system in which participants advance up or down through a succession of levels contingent on their behavior at the current level. The performance criteria and sophistication or difficulty of the behaviors required at each level are higher than those of preceding levels; as participants advance to higher levels, they gain access to more desirable reinforcers, increased privileges and greater independence.

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13
Q

Matching Law

A

The allocation of responses to choices available on concurrent schedules of reinforcement; rates of responding across choices are distributed in proportions that match the rates of reinforcement received from each choice alternative.

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14
Q

Direct Instruction

A

XX

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15
Q

Incidental Teaching

A

XXX

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16
Q

Modeling

A

XXX

17
Q

Personalized System of Instruction (PSI)

A

XXX

18
Q

Precision Teaching

A

XXX

19
Q

Reflexivity

A

A type of stimulus-to-stimulus relation in which the learner, without any prior training or reinforcement for doing so, selects a comparison stimulus that is the same as the sample stimulus (e.g., A = A). Reflexivity would be demonstrated in the following matching-to-sample procedure: The sample stimulus is a picture of a tree, and the three comparison stimuli are a picture of a mouse, a picture of a cookie, and a duplicate of the tree picture used as the sample stimulus. The learner selects the picture of the tree without specific reinforcement in the past fro making the tree-picture-to-tree picture match. (It sis also called generalized identity matching.)

20
Q

Symmetry/ Mutual entailment

A

A type of stimulus-to-stimulus relationship which the learner, without prior training or reinforcement for doing so, demonstrates the reversibility of matched sample and comparison stimuli (e.g., if A=B, then B=A). Symmetry would be demonstrated in the following matching-to-sample procedure: The learner is taught, when presented with the spoken word car(Sample stimulus A), to select a comparison picture of a car (Comparison B). When presented with the picture of a car(Sample stimulus B), without additional training or reinforcement, the learner selects the comparison spoken word car(Comparison A).

21
Q

Non-Contingent Reinforcement / Time Based/Response- Independent schedule of reinforcement

A

An experimental control technique that demonstrates the effects of reinforcement by using non contingent reinforcement (NCR) as a control condition instead of a no-reinforcement (Baseline) condition. During the NCR condition, the stimulus change used as reinforcement in the reinforcement condition is presented on a fixed or variable time schedule independent of the subject’s behavior. A higher level of responding during the reinforcement condition than during the NCR condition demonstrated that the changes in behavior are the result of contingent reinforcement , not simply the presentation of or contact with the stimulus event.

22
Q

Token Economy

A

A system whereby participants earn generalized conditioned reinfrocers(e.g., tokens, chips, points) as an immediate consequence for specific behaviors; participants accumulate tokens and exchange them for items and activities from a menu of backup reinforcers.

23
Q

Transitivity/ Combinational entailment

A

A derived (i.e., untrained) stimulus-stimulus relation (e.g., A=C, C=A) that emerges as a product of training two other stimulus-stimulus relations (e.g., A=B and B=C). For example, transitivity would be demonstrated if, after training the two stimulus-stimulus relations shown