Terminology Flashcards
ALU
Arithmetic Logic Unit
The part of the CPU where data is processed and manipulated. This processing and manipulation normally consists of arithmetic operations or logical comparisons allowing a program to make decisions.
Control Unit
The part of the CPU that manages the execution of instructions. The control unit fetches each instruction in sequence, and decodes and synchronises it before executing it by sending control signals to other parts of the computer.
Register
Tiny areas of extremely fast memory located in the CPU normally designed for a specific purpose, where data or control information is stored temporarily.
PC
Program Counter
A register in the control unit which holds the address of the next instruction to be executed.
ACC
Accumulator
A special register within the ALU. It is used to hold the data currently being processed by the central processor. Any data to be processed is stored temporarily in the accumulator, the results ending up back in the accumulator being stored in the memory unit.
MAR
Memory Address Register
A register in the CPU that stores the address of the memory location currently in use. In the fetch phase, this would be the address of the instruction being loaded; in the execute phase, it would be the address of the data being used.
MDR
Memory Data Register
A register in the CPU that stores data being transferred to and from the immediate-access store. It acts as a buffer, allowing the central processor and memory unit to act independently without being affected by minor differences in operation. A data item will be copied to the MDR ready for use at the next clock pulse, when it can either be used by the central processor or be stored in main memory.
CIR
Current Instruction Register
A register in the control unit that stores the address of the next instruction currently being executed and decoded.
Busses
A common physical pathway shared by signals to and from several components of a computer.
Data Bus
The part of the bus which carries the actual information.
Address Bus
The part of the bus which carries identification about where the data is being sent.
Control Bus
This bus carries command and control signals to and from every other component of a computer.
Fetch-Decode_execute
The complete process of retrieving an instruction from store, decoding it and carrying it out. Also known as the instruction cycle.
CPU
Central Processing Unit
The main part of the computer, consisting of the registers, ALU and control unit.
Clock Speed
Measured in Hertz, the clock speed is the frequency at which the internal clock generates pulses. The higher the clock rate, the faster the computer may work. The “clock” is the electronic unit that synchronises related components by generating pulses at a constant rate.
Cores
A part of a multi-core processor. A multi-core processor is a single component with two or more independent actual CPUs, which are the units responsibly for the fetch-decode-execute cycle.
Cache
A part of the main store between the central processor and the rest of the memory. It has extremely fast access, so sections of a program and its associated data are copied there to take advantage of its short fetch cycle.
Pipelining*
Successive steps of an instruction sequence are executed in turn by a sequence of cores able to operate concurrently, so that another instruction can be begun before the previous one is finished
Von Neumann Architecture
Traditional computer architecture that forms the basis of most digital computer systems. A single control unit manages program control flow following a linear sequence of “fetch-decode-execute”.
Harvard Architecture
A computer architecture with physically separate storage and signal pathways for instructions and data. These early machines had data storage entirely contained within the central processing unit and provided no access to the instruction storage as data.
Contemporary Architecture
Any modern set of disciplines that describes the functionality, the organisation and the implementation of computer systems.
CISC
Complex Instruction Set Computer
A design that produces a complicated and expensive integrated circuit capable of performing a large variety of complex instructions. Complex instructions can be executed with few machine cycles.
RISC
Reduced Instruction Set Computer
A design that produces a simple, cheap integrated circuit with a basic range of machine instructions. Relies on speed as complex instructions take many machine cycles.
GPU
Graphical Processing Unit
A specialised electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display. Modern GPUs highly parallel structure makes them more effective than general-purpose CPUs for algorithms where processing of large blocks of data is done in parallel.