Technology Flashcards
Negative consequence of technology on institutions
Wanting higher graphics, eg Forza 5 had 1080 graphics, but players wanted to experience game in 4k and kept asking online on websites such as twitter and on forums on Reddit, and finally Forza 6 was 4K graphics compatibility
Example of technological convergence
Playstation 4, Internet browser, music, Games
Rocket League, platforms cross over compatibility
Example of how distribution has changed
Selling copies more digitally online on websites such as Xbox live and less physical copies sold. Fifa 1988 was heavily focused in physical copies and back then there wasn’t digitally copies availability but now in 2018 digitally copies are being sold the most and less frequently with physical copies
Example of a video game producer are using technology for the full potential of marketing
Higher and more realistic graphics, eg Fifa 18 Frost Bite engine. Electronic Arts (EA)
Give a ways a video game producer are using technology for the full potential of distribution
Online digital copies, eg Steam
Give 1 ways a video game producer are using technology for the full potential of production
More better software engines, eg frostbite engine fo Fifa 2017
Positive consequence of technology on institutions
Allowing more voices by community by online sites such as reddit and on official producers sites, commenting how to improve game and giving them their own opinion
1 Example of of how technology has been introduced to allow a greater change in the marketing industry
Digital sold copies, Fifa 2018 64% sold online, compared to Fifa 1997 99% physically sold
More transparent feedback, Minecraft Mojang forums