Audience Flashcards
Give 5 ways in which technology has impacted audience consumption?
1) Downloads for marketplaces eg Steam
2) Tech convergence
3) Mobile gaming industry increasing
4) Rise of online multiplayer gaming
5) Audiences as producers
Example of of ways in which audience are now producers in game
Skins eg. top value skins for CSGO in 2018 was Dragon Lore approx $4200 for factory new condition
Example how audiences influence video games and producers
1) Feedback from reviews and online forums
2) Criticism
3) Great positive feedback for sequel
4) Gamers want high graphics
Example of synergy used by video game producers
Angry bird plushies, toys, back packs and fidget spinners
Example of market campaign of CSGO
Trailers, advertisements, Esports
Positive consequence of technology on audience
Feedback giving to producers, on forums to improve games. Eg Minecraft shields,
Discuss the way in which you can innovate to survive in the industry
Sequels, micro transactions, DLCs, more updates frequent to audience, improving graphics and game play
Example of how audiences are now the creators of the game
Giving feedback for games online on forums and on social websites. If a certain game has low reviews
Give 2 Examples of what might infuriate gamers
Adding micro microtransactions with the average game price added. DLCs, in some cases been priced at or higher to the price of video games. This will make audiences criticise on forums and on social media websites, eg Reddit and Twitter
Give 2 ways technology has shaped bigger video games trends in 2017
Recognition of disabled people, Microsoft adding new options for player avatars of wheelchairs and prosthetic limbs.
Indie games, huge rise of small companies producing amazing games without the middle man, eg using steam to publish and where players can easily find it.
Give 1 example how continuously updating a video game can bring in more consumers
More content for audiences to enjoy more and not just repetitive gameplay experience