Institution Flashcards

1
Q

Negative consequence of technology on institutions

A

Ability to share negative comments by criticising on forums and on websites. Eg Many people didn’t like how Destiny was a game you had to pay $50 to buy it and pay more for micro transactions improving game experience. In Destiny 2 there has been a lower of micro transaction.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Example of way in which global audiences are being targeted by institutions

A

Implementing multi languages in video game, eg angry birds has over 10 different languages players can choose widen the typical target audience.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Positive consequence of technology on institutions

A

Giving feedback on how to improve game. Eg Minecraft repetitive gets feedback by the community on their own forums and on other sites such as Reddit. Mojang updates the games every 1-2 months to add new ideas created by audiences for the target audiences to enjoy more.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Explain the main changes in the way insitutions

A

More expensive for licensing music or footage to add in video games
less costs if removing middle man through distribution

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Who owns what in video games

A

Licenses, brands, technology, software, hardware and the intellectual property

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Give one example of a institution

A

Rockstar the Grand Theft Auto video game brand - their developers are part of the same company, which they own the game code as well. No on else can make video games under the brand of GTA

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Explain how institutions add music in their video game

A

Rockstar had to licence all the songs in the game at the cost of approx $5000 per track. They also had to laciest the TV footage such as “Ricky Gervais” comedy show

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Explain one issue of media ownership

A

Publishers in some cases pay licenses from other intellectual properties (exclusive rights) such as films (Bond, XMen, SpiderMan) sports stars and events (Fifa, Tiger Woods) car designs (Gran Turismo), TV shows (X Factor) songs Hero guitar

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Explain one example of how a company can make a game positive with the use of media ownership

A

Developers allow consumers to access their technological IP- Valve who make Team Fortress and Half Life give fans access to their development tools so they can create their own maps and games

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

One competitive advantage how a company uses media convergence

A

Apple allow developers to get the Apps Software Development Kit (SDK) for free so they can make iPhone Apps (But then take 30% of the revenue)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly