technology Flashcards

1
Q

Hardware

A

a computer and the associated physical equipment directly involved in the performance of data processing or communication functions.

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2
Q

Software

A

the programs, routines, and coding that control the functioning of the hardware and direct its operation

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3
Q

Network

A

a system of computers that share information

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4
Q

File

A

collection of data

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5
Q

Memory

A

storage of information in the computer

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6
Q

Virus

A

a foreign computer program that runs against the owner’s desire; often enters the computer through email attachments

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7
Q

input device

A

sends data to another device; does not receive data from another device

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8
Q

Examples of input device

A

microphone, webcam, keyboard, mouse

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9
Q

Output device

A

receives data from another device and generates output in visual, audio, or tangible form with the data; does not send data to another device

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10
Q

Examples of output devices are

A

projector, monitor, speaker, printer

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11
Q

Databases

A

store and organize student information, including student assessment results. Teachers can apply filters to access the information needed for their own classroom instruction.

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12
Q

Record keeping

A

track and record attendance and grades. Many teachers use digital tools for record-keeping. This simplifies the process of tracking and recording things like attendance and grades.

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13
Q

Learning Management Systems (LMS)

A

create and deliver content. teachers may use learning management systems to create and deliver digital content. These learning platforms can be sued for virtual learning and to enhance the in-person classroom experience as well. In addition to instructional content and activities, assessments administered through digital platforms have benefits, such as instant scoring and feedback for students.

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14
Q

Collaboration software

A

share and work on files and documents together. Collaboration software allows teachers to share and work on files together. Teachers can work on a lesson plan using asynchronous communication instead of emailing files back and forth or taking care of it in a meeting. Collaboration software allows the group to make comments and track changes on their own time, while still working together to meet a common goal.

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15
Q

Multimedia Presentations

A

enhance lessons with audio and visual components. The proper use of multimedia in the classroom can help capture and hold student attention. Plus, some concepts are really introduced best this way.

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16
Q

Supplemental programs

A

extra practice or resources to use to continue learning outside the classroom. Teachers should be open to student input about digital resources that could be beneficial for class. This can be motivating to students, especially those with a strong interest in this area. Teachers should check them out before signing off on their use.

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17
Q

The most effective way for students to learn how to use different forms of technology is through

A

a variety of meaningful applications across the curriculum. By integrating technology into the curriculum, teachers can enhance students’ understanding of the subject material while also improving students’ technology skills

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18
Q

When planning technology intergrations,

A

teachers should strive to make the lesson as student-centered as possible. Always keep in mind that technology should relate to the lesson objective, not distract from it. It should enhance the current lesson, rather than just replace a piece of the lesson with a random from of technology.

19
Q

meaningful technology integration should

A

be student-centered
relate to the lesson objective
enhance, not replace

20
Q

Word processing software description and examples

A

used to create documents. Examples include Word, Google Docs

21
Q

Presentation software description and examples

A

used to display information with audio and visual components. Example include PowerPoint, Google Slides, Prezi

22
Q

Common uses for word processing software

A

planning, drafting, editing, revising, and publishing written work

23
Q

Common uses for presentation software

A

projects, assignments, or assessments to showcase learnign with text, images, sound, or video

24
Q

Website description and examples

A

colleciton of web pages housed under a common domain name that are viewed on an internet browser. Examples include, kids.nationalgeographic.com

25
Q

Common uses for websites

A

research, viewing content, interactive practice

26
Q

Search engine description and examples

A

tools used to locate information on the internet. Examples include google, kiddle

27
Q

Common uses for search engines

A

finding applicable websites

28
Q

App

A

software program installed and run on a device. Examples include canva, kahoot, kids A-Z

29
Q

common uses for Apps

A

presentation creation, interactive practice, customized learning

30
Q

Blog/discussion board

A

Platform for posts about various subjects and comments on the post. Examples include edublogs and flipgrid

31
Q

common uses for blog/discussion board

A

interactive digital conversations

32
Q

Spreadshet

A

used to organize data. Examples include Excel and Google Sheets

33
Q

common uses for spreadsheets

A

viewing data in a variety of forms, including graphs, surveys, and timelines

34
Q

equity in education means

A

providing the opportunity for all studnets to get the most out of school. Teachers must consider ways to prevent factors such as a studnet’s home life, learning difficulties, or socioeconomic status from limiting their educational opportunities.

35
Q

It is important to remember that equity does not mean every student is receiving the exact sam treatment in school, but rather

A

a student’s background and individual situation are considered in order to help them receive the resources needed to succeed. For some students, this means planning to provide access to technology when it is required for an assignment and they do not have access at home. For others, it may mean facilitating further instruction outside of class time.

36
Q

credible sources

A

ones that the reader can trust. The information in credible sources can be backed up with evidence.

37
Q

To determine if a source is credible, ask yourself Who, what, where, and when?

A

the learning process will extend far beyond the classroom.

38
Q

Ask who

A

who wrote it? Determine whether or not the author has a known agenda or bias

39
Q

Ask what

A

what are the key claims? make sure there is evidence to support claims

40
Q

Ask where

A

where is the source from? Credible sources are typically from well-known, reputable publications.

41
Q

Ask when

A

When was it written? The information could potentially be outdated by more current research

42
Q

peer-reviewed publications

A

some of the most credible sources out there. Peer-review is the evaluation of new work by other experts in the field before it is published. This process ensure the quality and validity of the source.

43
Q

When evaluating a website here are some tips

A

Check for source information. Credible online resources will cite their sources.

Check for the URL extension, which is the notation at the end of a web address that categorizes the website type. The most credible online sources often end in .edu for educational institutions or .gov for a government resource.

Check for the domain address, which is the name of the website. For research purposes, do not cite websites where anyone can post or edit the information, like Wikipedia, blogs, or social media.

Check for a published author. Anonymous sources are typically less reliable. Also, look into the author’s credentials to determine whether or not they are a trustworthy source.

44
Q

the url extensions like .com, .org, and .net can provide credible information, but

A

make sure to evaluate them carefully since they often belong to entities for profit or promotion