Team Assignments - Virtual Reality Flashcards
Metaverse Realms:
Digital environments where users interact through avatars in virtual,
augmented, or mixed reality settings
-Unlike social media, which revolves around communication and networking,
metaverse realms focus on immersive experience across social, commercial,
educational, and recreational activities
-Companies like Roblox, Fortnite, and Decentraland serve as platforms for digital
interactions, commerce, and branding
The Seven Functional Building Block of Metaverse Realms:
- Identity:
-Users control digital identities through customizable avatars
-Companies (e.g. Nike in Nikeland) offer digital clothing and accessories for
brand engagement - Conversations:
-Unlike traditional social media text/chat-based interactions, metaverse realms
use gestures, body movements, voice chat, and facial expressions to
enhance communication - Sharing:
-Users showcase virtual assets, achievements, and digital possessions - Presence:
-The feeling of “being there” in the metaverse is heightened by avatar
interactions, AI-driven NPC’s, and real-time engagement
-IKEA uses AI-driven design spaces to enhance the customer experience - Relationships:
-User relationships are more immersive than on social media, fostering deer
brand connections
-Example: Snoop Dog & Ariana Grande: Celebrities create digital experience
for fans - Reputation:
-In metaverse realms, reputation is earned through participation,
achievements, and asset ownership
-Users can purchase rare digital items to enhance status - Groups:
-Unlike traditional online forums, metaverse groups are interactive
communities within virtual spaces
Applications of the Metaverse Honeycomb Model:
●Roblox Realm:
-A closed metaverse where the platform owner dictates interactions
-Emphasizes identity and group-based competition
-Ideal for community-driven engagement and gamified brand experience
Applications of the Metaverse Honeycomb Model: Decentralized Realm:
-An open metaverse where users own and trade digital assets
-Focuses on identity, sharing, and reputation
-Better suited for brand awareness campaigns and digital asset monetization
Key Business and Strategic Considerations (Virtual Reality)
- Creating Engaging User Experiences:
-Many users don’t fully grasp metaverse potential until they experience it
firsthand
-Companies must demonstrate value beyond novelty - Blockchain and Monetization:
-The metaverse economy is driven by cryptocurrencies, NFTs, and blockchain
transactions
-Despite concerns over volatility, the digital economy offers secure and
decentralized commerce - Marketing and Customer Engagement:
-Omnichannel strategies will integrate metaverse interactions with traditional
marketing
-Self-segmentation enhances engagement - Market Volatility and Adaptability:
-Companies like Microsoft and Meta have reduced metaverse investments,
signaling uncertainty in adoption
-Firms must remain agile and adaptive - Addressing Ethical and Social Challenges:
-The “dark side” of the metaverse includes privacy concerns, mental health
risks and unethical advertising
-Regulatory frameworks (e.g., EU Digital Service Act, UK Online Safety Bill)
are emerging to address risks