Team Assignments - Virtual Reality Flashcards

1
Q

Metaverse Realms:

A

Digital environments where users interact through avatars in virtual,
augmented, or mixed reality settings
-Unlike social media, which revolves around communication and networking,
metaverse realms focus on immersive experience across social, commercial,
educational, and recreational activities
-Companies like Roblox, Fortnite, and Decentraland serve as platforms for digital
interactions, commerce, and branding

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2
Q

The Seven Functional Building Block of Metaverse Realms:

A
  1. Identity:
    -Users control digital identities through customizable avatars
    -Companies (e.g. Nike in Nikeland) offer digital clothing and accessories for
    brand engagement
  2. Conversations:
    -Unlike traditional social media text/chat-based interactions, metaverse realms
    use gestures, body movements, voice chat, and facial expressions to
    enhance communication
  3. Sharing:
    -Users showcase virtual assets, achievements, and digital possessions
  4. Presence:
    -The feeling of “being there” in the metaverse is heightened by avatar
    interactions, AI-driven NPC’s, and real-time engagement
    -IKEA uses AI-driven design spaces to enhance the customer experience
  5. Relationships:
    -User relationships are more immersive than on social media, fostering deer
    brand connections
    -Example: Snoop Dog & Ariana Grande: Celebrities create digital experience
    for fans
  6. Reputation:
    -In metaverse realms, reputation is earned through participation,
    achievements, and asset ownership
    -Users can purchase rare digital items to enhance status
  7. Groups:
    -Unlike traditional online forums, metaverse groups are interactive
    communities within virtual spaces
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3
Q

Applications of the Metaverse Honeycomb Model:
●Roblox Realm:

A

-A closed metaverse where the platform owner dictates interactions
-Emphasizes identity and group-based competition
-Ideal for community-driven engagement and gamified brand experience

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4
Q

Applications of the Metaverse Honeycomb Model: Decentralized Realm:

A

-An open metaverse where users own and trade digital assets
-Focuses on identity, sharing, and reputation
-Better suited for brand awareness campaigns and digital asset monetization

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5
Q

Key Business and Strategic Considerations (Virtual Reality)

A
  1. Creating Engaging User Experiences:
    -Many users don’t fully grasp metaverse potential until they experience it
    firsthand
    -Companies must demonstrate value beyond novelty
  2. Blockchain and Monetization:
    -The metaverse economy is driven by cryptocurrencies, NFTs, and blockchain
    transactions
    -Despite concerns over volatility, the digital economy offers secure and
    decentralized commerce
  3. Marketing and Customer Engagement:
    -Omnichannel strategies will integrate metaverse interactions with traditional
    marketing
    -Self-segmentation enhances engagement
  4. Market Volatility and Adaptability:
    -Companies like Microsoft and Meta have reduced metaverse investments,
    signaling uncertainty in adoption
    -Firms must remain agile and adaptive
  5. Addressing Ethical and Social Challenges:
    -The “dark side” of the metaverse includes privacy concerns, mental health
    risks and unethical advertising
    -Regulatory frameworks (e.g., EU Digital Service Act, UK Online Safety Bill)
    are emerging to address risks
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6
Q
A
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