Teaching/Learning Theories, Models, and Principles Flashcards

1
Q

Behaviorism

A

Behavior is learned in response to stimulus conditions and reinforcement.
Learning is a change in response due to environmental factors.
Passive
Extrinsically motivated
Application example: testing after content delivery.

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2
Q

Constructivism

A

Learner actively constructs or makes their own knowledge influenced by their past experiences and prior knowledge.

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3
Q

Cognitive Constructivism

A

Learner acquires new knowledge based on their stage of cognitive development, assimilating new information into existing knowledge.

Active goal-oriented processes, directed by learners

Application example: Self-directed case study

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4
Q

Social Constructivism

A

Learning is a social activity; A collaborative process, interaction is part of the making meaning of content.

The transfer of learning occurs as a result of interaction with and observation of other individuals including role models.

Application example: group problem-based learning, mentoring

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5
Q

Humanistic

A

Learner is able to experience self-direction, freedom, and autonomy in the learning process.

Internal motivation and experiential learning are key to learning.

Focuses on affective outcomes.

Application example: Open seminars

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6
Q

Multiple Intelligences

A

Each individual possesses a unique profile of eight (8) intelligences used to solve problems and interact with the environment, albeit in different proportions, influenced by learning and experiences throughout life.

Application example: A multitude of strategies to involve the different intelligences (ie movement, group work, critical thinking, etc.)

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7
Q

Eight Intelligences

A

Logical
Rhythmic
Naturalist
Intrapersonal
Visual
Kinesthetic
Interpersonal
Linguistic

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8
Q

Psychodynamic

A

Stresses learning as an emotional process involving conscious and unconscious factors in guiding behavior.

Influenced by internal forces such as developmental stage, childhood experiences, and emotional development.

Application example: Reflective thinking, journaling, role play

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