task 7 - skill learning Flashcards

1
Q

perceptual-motor skills

A

learned movment patterns guied by sensory inputs

  • learnt first
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2
Q

open skill

A

a skill in which movements are made on the basis of predictions about changing demands of the environment

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3
Q

cognitive skill

A

a skill that requires problem solving or the application of strategies
- learn second

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4
Q

closed skill

A

a skill that involves performing predefined movements that, ideally never vary

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5
Q

power law of practice

A

a law stating that the degree to which a practice trial improves perfromance diminishes after a certain pointm so that additional trials are needed to further improve the skill; learning occurs quickly at first, then slows

  • can overcome with feedback
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6
Q

practice types

A
  • massed (short-term)
  • spaced (long-term)
  • constant
  • variable (the best results)
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7
Q

fitts 3 stages learning model

A
  1. cognitive stage; in this stage an individual must exert some effort to encode the skill on the basis of information gained through observation, instruction, and trial and error
  2. associative stage; in this stage learners begin using stereotyped actions when performing a skill and rely less on actively recalled memories of rules
  3. autonomous stage; in this stage a skill or subcomponents of the skill become motor programs
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8
Q

expertise and talent

A
  • talent → people who seem to master skill with little effort are described as being talented or gifted for that skill
  • expertise → people who preform a skill better than most
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9
Q

rotary pursuit task: how do genetics affect this?

A
  • twin study with faternal vs identical study. both trained to do a task
    • identical → progressed (practice increased the role of the genes)
    • faternal → dissimilar (practice made them more different)
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10
Q

transfer specificity

A
  • restricted applicability of some learned skills to specific situations
    • realated to transfer-appropriate processing
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11
Q

identical elements theory

A

transfer of learned abilities relys on the number of elements in a new situation that are identical to those in situation in which the skills were learnt

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12
Q

generalization of learning

A

when we apply exisitng skill memories to performance of new skills, we are generalizing based on past experience

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13
Q

basal ganglia: input and output

A

input ⇒ from cortical neurons, providing it with information about sensory stimuli person is experiencing (similar to hippocampus)

output ⇒ basal ganglia sends output signals mainly to thalamus and to brainstem (different to hippocamus)

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14
Q

lesions: impair skill learning for basal ganglia

A

does not affect formation and recall of memories for events and facts

  • the part that involves generating motor responses based on environmental cues
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15
Q

lesions: radial maze task

A
  • studies of perceptual-motor skill learning in rats
    • when placed in a maze there is food in one arm of the maze and they have to try and not go into the same arm
      • rats with basal ganglia damage can learn this but those with dysfunctional hippocampus cannot
      • teach rats to enter only illuminated arms in the maze, hippocampus damage can learn this but those with basal ganglia damage cannot
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16
Q

parkinsons brain view

A
  • reduction in the number of neurons in the brainstem that modulate activity in the basal ganglia and cerebral cortex
    • dopamine levels are greatly reduced
    • without proper dopamine levels interactions between neurons in cerebral cortex and basal ganglia become locked into fixed patterns → disrupting control of movements
17
Q

motor prosthesis

A

→ An electromechanical device that can help people recover lost abilities to learn and perform perceptual-motor skills.

→ Has to be consciously controlled by their users

18
Q

how does it work? controlling a machine

A
  • There is a surgical procedure to implant electrodes in a person’s nervous system, these are attached to a person’s peripheral nervous system rather than implanted in their brain
  • The electrodes collect electrical signals from neurons and transmit those signals to a computer for processing. the computer will use those signals to determine how to control the movements of the robotic arm
19
Q

wheres the learning present? controlling a machine

A
  • They used a metaphor in the reading that says how the patients are like jedis, they must learn how to use “the force” or in their case how to generate neural activity that enables the computer to be able to generate the actions to initiate
  • This learning takes time because the electrodes that are connected to only a few neurons in a single part of the nervous system so this is different to the usual millions of neurons in many areas of the brain contributing to the performance of motor skills