task 6 - instrumental conditioning Flashcards

1
Q

operant conditioning

A

the process whereby organisims learn to make responses in order to obtain or avoid certain outcomes (instrumental conditioning)

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2
Q

shaping (response)

A

an operant conditioning technique in which successive approximations to a desired response are reinforced

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3
Q

chaining (response)

A

an operant conditioning technique in which organisms are gradually trained to execute complicated sequences of discrete responses

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4
Q

3 main points of instrumental conditioning

A

discriminative stimulus -> response -> outcome

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5
Q

SD

A
  • a stimulus that signals whether a particular response will lead to a particular outcome
    • the box
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6
Q

R

A

the sequence of movements needed to open the door

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7
Q

O

A

the escape

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8
Q

discrete trials paradigm

A

an operant conditioning paradigm in which the experimenter defines the beginning and end points

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9
Q

free-operant paradigm

A

an operant conditioning paradigm in which the animal can operate the experimental apparatus “freely” responding to obtain reinforcement (or avoid punishment) when it chooses

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10
Q

skinner box

A

a conditioning chamber in which reinforcement or punishment is delievered automatically whenever an animal makes (or ceases making) a paticular response (such as pressing a lever)

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11
Q

reinforcers (outcome)

A

a consequence of behavior that leads to increased likelihood of that behavior occuring again in the future

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12
Q

primary reinforcer

A

a stimulus, such as food, water, sex, or sleep that has innate biological value to the organism and can function as a reinforcer

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13
Q

drive reduction theory (hull)

A

the theory that organisms have innate drives to obtain reinforcers and that learning is driven by the biological need to reduce those drives

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14
Q

secondary reinforcer

A

stimulus (such as money or tokens) that has no intrinisic biological value but that has been paired with primary reinforcers that provides access to primary reinforcers

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15
Q

negative contrast (still outcome)

A

situation in which an organism will response less strongly to a less-preferred reinforcer that is provided in place of an expected preferred reinforcer than it would have if the less-preferred reinforver had been provided all along

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16
Q

punishers (outcome)

A

a consequence of behavior that leads to descreased likelihood of that behavior occurring again in the future

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17
Q

punishment

A

in operant conditioning the process of providing outcomes for a behavior that decreased the probability of that behavior occurring again in the future

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18
Q

differential reinforcement of alternative behavior (DRA)

A

decreasing unwanted behaviors to increase wanted alternative behaviors

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19
Q

positive reinforcement

A

a type of operant conditioning in which the response cause a reinforcer to be “added” to the environment; over time, response becomes more frequent

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20
Q

positive punishment

A

a type of operant conditioning in which the response causes a punisher to be “added” to the environment; over time, the response becomes less frequent

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21
Q

negative reinforcement

A

a type of operant conditioning in which the response causes a punisher to be taken, away, or “subtracted from” the environment; over time the response becomes more frequent

22
Q

classical conditioning: timing effects

A

fastest when the CS and US are closely related in time

23
Q

operant conditioning: effects of timing

A

fastest when no delay between response and reinforcement → this is a better confirmation that the most recent behavior will be identified as the response that caused the outcome → frequency of that response will increase

24
Q

self-control: timing effects

A

plays a role in the organisms willingmness to froego a small immediate reward in favor for a larger future reward

25
Q

reinforcement schedule

A

a schedule determining how ofter reinforcement is delievered in an operant conditioning paradigm

26
Q

continuous reinforcement schedule

A

a reinforcement schedule in which every instance of the response is followed by the consequence

27
Q

partial reinforcement schedule

A

a reinforcement schedule in which only some responses are reinforced

28
Q

concurrent reinforcement schedule

A

a reinforcement schedule in which the organism can make any several possible responses, each of which may lead to a different outcome reinforced according to a different reinforcement schedule

29
Q

fixed-ratio (FR) schedule

A

in operant conditioning, a reinforcement schedule in which a specific number of responses are required before a reinforcer is delivered; for example FR 5 means that reinforcement arrives after every 5th response

30
Q

fixed-interval schedule

A

in operant conditioning a reinforcement schedule in which the first response after a fixed amount of time is reinforced; FI 1-m means that reinforcement arrives for the first response made after a one-minute interval since the last reinforcement

31
Q

variable-ratio (VR) schedule

A

in operant conditioning a reinforcement schedule in which a certain number of responses on average are required before a reinforcer is delivered; VR 5 means that on average every fifth response is reinforced

32
Q

variable-interval (VI) schedule

A

in operant conditioning a reinforcment schedule in which the first response after a fixed amount of time, on average, is reinforced; VI 1-m means that the first response after one minute on average is reinforced

33
Q

matching law of choice behavior

A

the principle that an organism, given a choice between multiple responses, will make a particular response at a rate proportional to how often that response is reinforced relative to others

34
Q

behavioral economics and the bliss point

A
  • behavioral economics → the study of how organisms allocate their time and resources among possible options
  • bliss point → in behavioral economics, the allocation of resources that maximizes subjective value or satisfaction
35
Q

the premack principle: responses as reinforcers

A

the theory that the oppertunity to preform a highly frequent behavior can reinforce a less frequent behavior; later refined as the response deprevation hypothesis (any behavior can be reinforcing if the oppertunity to preform that behavior is restricted)

36
Q

dorsal striatum

A

create links between the sensory cortex and the motor cortex so that stimuli can evoke appropriate motor responses

37
Q
A
38
Q

orbitofrontal cortex

A

a role in learning that specific responses lead to particular outcomes

  • ability to encode specific predicted outcomes
  • selects between potential actions based on their expected consequences
38
Q

(NA) nucleons accumbens

A

neural interface between motivation and action, key role on feeding, sex, reward, stress & drug related behavior

39
Q

anhedona hypothesis

A

dopamine gives food its “goodness” or hedonic qualities (the subjective “goodness” or value of a reinforcer); dopamine-blocking drugs take away the “goodness” reducing organisms incentive to work for food

39
Q

(VTA) ventral tegmental area

A

a region in the midbrain that contains dopamine-producing neurons which project to the frontal cortex and other areas of the brain

39
Q

SNc

A

part of the basal ganglia, small regions containing neurons that project dopamine to many brain areas, including the dorsal striatim and frontal cortex

39
Q

extention mimicry

A
  • rats given dopamine blocker piomozide (blocks dopamine receptors) gradually stop responding too, even though they are still obtaining food when they press the level ⇒ extinction mimicry
  • simply stopped liking food ⇒ !!!!!!! ANHEDONA
  • before for the pimozide the food tasted good and after the drug the food stopped tasting food and they would no longer work for it
  • parkinson patients have low dopamine so things should taste less good but that is wrong
40
Q
A
41
Q

incentive salience hypothesis

A

dopamine helps provide organisms with the motivation to work for reinforcement

  • less to do with how much you “like” a hedonic stimulus and more to do with how much you “want” it
  • unwilling to work hard for it when dopamine is depleted
42
Q

reward prediction hypothesis

A

dopamine is involved in predicting future reward

  • monkeys with the light and juice
    1. untrained monkeys the unexpected treat of juice causes breif increase in the firing rate of dopaminergic neurons
    2. if juice is signaled by a light the neuons will fire for the light but not in response to the juice. the neurons signal that reinforcement is predicted to arrive soon
    3. if juice fails to arrive the neurons show an increase of firing in response to the light followed by decreased firing at the time the juice was expected to arrive
43
Q

endogenous opioids

A

naturally occurring neurotransmitter-like substances with many of the same effects as opiate drugs

44
Q

pathological addiction

A

a strong habit that is maintained despite harmful consequences

  • unable to quit, withdrawel symptoms, obsessed with obtaining the next hit, neglectfing other aspects
  • high provides a positive reinforcement
  • avoiding the adverse effects of withdrawal
45
Q

behavioral addiction

A

addiction to behavior that produces reinforcement, as well as cravings and withdrawal symptoms when the behavior is presented

  • gambling on a VR schedule → just one more, one more….
  • dopamine agonists disrupt the brain’s wanting system in much the same way as shown for cocaine and amphetamines reinforcing the problem behavior
46
Q

opiate drugs

A

cocaine and emphetamines

E → releases higher levels of dopamine

C → blocking dopamine reuptake so the dopamine remains longer in the synapse

  • both increase the amount of dopamine available to activate the postsynaptic neuron
47
Q

how to stop through conditioning

A
  1. extinction
    • if response R stops producing outcome O the frequency of R should decline
  2. distancing
    • avoiding the stimuli
  3. differential reinforcement of alternate behaviors
    • gratification or rewarding
  4. delayed reinforcement
    • a fixed delay on doing the behavior