Task 6 - instrumental conditioning Flashcards

1
Q

Instrumental conditioning

A

-form of associative learning where a response is learned to obtain/avoid certain consequences

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2
Q

Thorndike’s puzzle box

A
  • hungry animal is trapped in a box and can escape by performing a sequence of actions
  • animal learns over trials and escapes in less time
  • discrete trials
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3
Q

Skinner box

A
  • animal is put in an apparatus and can respond as often as it chooses
  • reinforcement/punishment is delivered automatically
  • > example: press lever to obtain food
  • free - operant paradigm
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4
Q

Free - operant paradigm

A
  • operant conditioning
  • animal can operate the experimental apparatus freely
  • responding to obtain reinforcement/ avoid punishment when it chooses
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5
Q

discrete trials

A

-experimenter defines beginning and end points

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6
Q

Primary reinforcers

A
  • food
  • sleep
  • sex
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7
Q

Drive reduction theory

A

-all organisms have a need to reduce drive to obtain primary reinforcers

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8
Q

Secondary reinforcers

A
  • no value on its own put paired with primary reinforcers or make them available
  • example: money
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9
Q

Fixe ratio schedule

A
  • fixes number of response must be made to deliver a reinforcer
  • > leads to steady rate of responses with postreinforcement pauses
  • > higher nr of fixed responses, longer pause
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10
Q

Fixed - interval schedule

A
  • the next reinforcer only becomes available after a fixed interval
  • > leads to increased responses around the time before a new reinforcer becomes available
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11
Q

Variable - ratio schedule

A
  • reinforcer follows on average a nr of responses

- > steady, high rate of responses without pauses

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12
Q

Variable - interval schedule

A
  • next reinforcer becomes available after a average time intervals
  • leads to steady moderate response rate
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13
Q

Habit slip , Protestant ethic effect

A

-sometimes Sd-> R association is so strong that Sd evokes R automatically, no matter what other options are available

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14
Q

Shaping

A
  • instead of waiting with reward until an animal is showing desired behavior
  • > successive approximations will be rewarded
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15
Q

Chaning

A
  • organisms are gradually trained to execute complicated sequences of discrete responses
  • also backward chaning
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16
Q

Negative contrast effect

A

-acceptable reinforcer elicits less responding if preferred reinforcer is expected

Example:

  • sweetened water will elicit slightly stronger response from babies than plain water
  • but if baby first gets sweetened water and then is switched to plain the difference increases greatly
17
Q

Factors that determine how effective punishment will be (4)

A

1) punishment leads to more variable behavior
2) discriminative stimuli for punishment can encourage cheating
3) concurrent reinforcement cab undermine punishment
4) initial intensity matters

18
Q

Concurrent reinforcement schedule

A

-organism can make any of several possible responses

19
Q

Matching law of choice behavior

A
  • rate of responding to alternatives equals rate of reinforcements available for each alternative
  • > If an option gives more reinforcers, it will be chosen more frequently
20
Q

Premack principle

A

if high-probability behaviors (more desirable behaviors) are made contingent upon lower-probability behaviors (less desirable behaviors), then the lower-probability behaviors are more likely to occur

-response deprivation theory: making something reinforcing just be simply restricting it

21
Q

Basal ganglia

A
  • nucleus accumbens

- dorsal striatum (caudate nucleus, putamen)

22
Q

Dorsal striatum

A
  • necessary for learning Sd -> R associations

- links between sensory cortex and motor cortex -> so that stimulus can evoke appropriate motor responses

23
Q

Lesions basal ganglia

A

-deficits in ability to associate a discriminative stimulus with a correct response

24
Q

Orbitofrontal cortex

A
  • underside of front of brain
  • represents predicted outcomes -> contributes to goal-directed behavior
  • input: form sensory modalities
  • output: to striatum -> helps determine which motor responses are executed
25
Q

hedonic value

A

-subjective ‘goodness’ or value of a reinforcer -> linking, endogenous opioids

26
Q

Motivational value

A
  • degree to which one is willing to work to obtain access to that stimulus
  • wanting
  • dopamine
27
Q

Ventral tegmental area (VTA)

A
  • in midbrain
  • contains dopamine-producing neurons which project to frontal cortex and other brain areas
  • > WANTING
28
Q

How the brain signals wanting - vta

A

-dopamine is produced in VTA -> projects to PFC and substantia Nigeria pars compacta (SNC) (part of basal ganglia)

29
Q

Incentive salience hypothesis

A
  • dopamine helps provide organism with motivation to work for reinforcement
  • enhances wanting

Evidence: dopamine levels are highest just before reinforcements are delivered, not when they are actually delivered

30
Q

How the brains signals liking - endogenous opioid

A
  • any of a Group of naturally occurring neurotransmitter like substances
  • help signal hedonic value of reinforcers in the brain
  • > lessening normal perception of pain
  • > feelings of euphoria
31
Q

Punishment signaling in the brain - insular cortex

A
  • locate ding old between pariatal and temporal lobe
  • important for conscious awareness of own bodies and emotional states
  • plays role in signaling the aversive value of stimuli
  • > degree of activation appears proportional to magnitude of punisher
32
Q

Drug addiction

A

-

33
Q

dopamine pathway

A
  • VTA (brain stem) -> nucleus accumbens (basal ganglia) -> dorsal striatum (basal ganglia)